Jump to content

[/idgames] WANG - Vanilla Megawad - Released!


Recommended Posts

The official text will come with the final release but otherwise:

 

In true 90s style there are no map names in the wad itself.

 

Spoiler

Map01: Entrywang - Decay
Map02: Startan2Upset Me - Decay
Map03: 90 degrees - Decay
Map04: Bourgdm's Keepsake - Decay
Map05: Micro Wang 5m1 - Argent Agent
Map06: Simmer my Zimmer until I explode - Synami
Map07: Dead Pimple - Argent Agent
Map08: Mango Five - Synami
Map09: Uninspired - Decay
Map10: DWANGO Village - Argent Agent
Map11: Square of Death - Decay
Map12: Micro e1m1 - Argent Agent
Map13: BourgDm's Wrong Format - Decay/Razgriz
Map14: Square Circle - Razgriz
Map15: MXU Hall of Fame - Argent Agent
Map16: Grey map HeavenWraith tried hiding a Mastermind in the Exit - HeavenWraith
Map17: EssayDuel's Can't remember the name - Decay
Map18: Rough sketch of a map I tried making in 2009 - Decay
Map19: I accidentally put some thought into this one so I stopped fast - Decay
Map20: Don't forget about modwall - Decay
Map21: E3M8 was so shitty I had to deviate - Decay
Map22: BourgDM's Twilight in September
Map23: Jesus23 - Argent Agent
Map24: Essayduel's Broken Memory - Decay
Map25: Obligatory Shitty Spam Map - Decay
Map26: More Curves than I anticipated would work in Vanilla - HeavenWraith
Map27: The Wang Tang - Razgriz
Map28: E2M8 sucks and so does this - Decay
Map29: Poison and Modwall - HeavenWraith
Map30: Generate - Argent Agent
Map31: WANG Worship - Argent Agent
Map32: Obligatory Omega Shitty Spam Map - Argent Agent

 

Share this post


Link to post
1 minute ago, Decay said:

The official text will come with the final release but otherwise:

 

In true 90s style there are no map names in the wad itself.

 

  Hide contents

Map01: Entrywang - Decay
Map02: Startan2Upset Me - Decay
Map03: 90 degrees - Decay
Map04: Bourgdm's Keepsake - Decay
Map05: Micro Wang 5m1 - Argent Agent
Map06: Simmer my Zimmer until I explode - Synami
Map07: Dead Pimple - Argent Agent
Map08: Mango Five - Synami
Map09: Uninspired - Decay
Map10: DWANGO Village - Argent Agent
Map11: Square of Death - Decay
Map12: Micro e1m1 - Argent Agent
Map13: BourgDm's Wrong Format - Decay/Razgriz
Map14: Square Circle - Razgriz
Map15: MXU Hall of Fame - Argent Agent
Map16: Grey map HeavenWraith tried hiding a Mastermind in the Exit - HeavenWraith
Map17: EssayDuel's Can't remember the name - Decay
Map18: Rough sketch of a map I tried making in 2009 - Decay
Map19: I accidentally put some thought into this one so I stopped fast - Decay
Map20: Don't forget about modwall - Decay
Map21: E3M8 was so shitty I had to deviate - Decay
Map22: BourgDM's Twilight in September
Map23: Jesus23 - Argent Agent
Map24: Essayduel's Broken Memory - Decay
Map25: Obligatory Shitty Spam Map - Decay
Map26: More Curves than I anticipated would work in Vanilla - HeavenWraith
Map27: The Wang Tang - Razgriz
Map28: E2M8 sucks and so does this - Decay
Map29: Poison and Modwall - HeavenWraith
Map30: Generate - Argent Agent
Map31: WANG Worship - Argent Agent
Map32: Obligatory Omega Shitty Spam Map - Argent Agent

 

Nice

I just realized that they are DM maps. 

Share this post


Link to post

Yes they are DM maps first with Sp/Coop being secondary, with some maps taking that bit more seriously.

 

For DM they should be pretty playable. Admitted not great but considering each map was done in 30 minutes or less it should be pretty okay for a quick jam. Just like DM wads from the 90s.

Share this post


Link to post

Epic shitpost in wad form 😂😂 but these do unironically look fun.

 

Would love to give these a try!

Share this post


Link to post

I played through all the maps (didn't complete MAP15 though). Love it when people drop monsters into DM maps, it's a very Doom thing to do. I can imagine these making for some fun episode/max runs. Here are a couple minor bug reports:

  • MAP04: Lines 776 and 778 are missing textures.
  • MAP05: One of the secrets is duplicated to the deathmatch arena, making it impossible to get all secrets.
  • MAP12: The revenant in the end room is duplicated to the deathmatch arena, making it impossible to get all kills.
  • MAP14: Two monsters in closets don't appear to do anything?
  • MAP31: No secret exit? Maybe just change the normal exit to a secret exit so MAP32 is accessible.

It'd be nice to mark the countable items in the deathmatch arenas as multiplayer-only so they don't mess up the item counter for single player (can't do anything about co-op, though). It's not a big deal, there are unobtainable items anyway that I can only assume are for decoration (invulns on MAP01 and MAP18, computer area map on MAP20), but I mention this since it seems to have already been done in some maps (e.g. MAP07), but not others. The maps that have single player items in deathmatch areas are maps 10, 12, 15, 31, 23, and 30 (the piles of items that are given to the voodoo dolls for co-op, one of them is marked as multiplayer only but two of them aren't).

Share this post


Link to post

Thanks for the feedback - I'll pass it along to have it addressed and see what can be done. Coop is worth considering fixing too, I tried to make at least my maps interesting for coop max runs by placing the player starts around the map sometimes to force different routing/planning.

 

I did place some power-ups in unreachable places because it's also very 1990s DM to do. BUT I'm willing to rectify that for 100%'s across the board (some maps need some secrets rectified as well.

Share this post


Link to post
40 minutes ago, Shepardus said:

I played through all the maps (didn't complete MAP15 though). Love it when people drop monsters into DM maps, it's a very Doom thing to do. I can imagine these making for some fun episode/max runs. Here are a couple minor bug reports:

  • MAP04: Lines 776 and 778 are missing textures.
  • MAP05: One of the secrets is duplicated to the deathmatch arena, making it impossible to get all secrets.
  • MAP12: The revenant in the end room is duplicated to the deathmatch arena, making it impossible to get all kills.
  • MAP14: Two monsters in closets don't appear to do anything?
  • MAP31: No secret exit? Maybe just change the normal exit to a secret exit so MAP32 is accessible.

It'd be nice to mark the countable items in the deathmatch arenas as multiplayer-only so they don't mess up the item counter for single player (can't do anything about co-op, though). It's not a big deal, there are unobtainable items anyway that I can only assume are for decoration (invulns on MAP01 and MAP18, computer area map on MAP20), but I mention this since it seems to have already been done in some maps (e.g. MAP07), but not others. The maps that have single player items in deathmatch areas are maps 10, 12, 15, 31, 23, and 30 (the piles of items that are given to the voodoo dolls for co-op, one of them is marked as multiplayer only but two of them aren't).


The secret exit is there. I hope you like pixel hunting! :)

Share this post


Link to post

Played until MAP09 yesterday on SP campaign as well as other few maps, what a delightful 90s experience, it's like Dwango and random DM maps from old times, but without the typical bugs of 90s DM mapping.

Share this post


Link to post

Here is RC2

 

-All issues raised resolved (I think)

-All maps should have a secret and an item

-Moved around more of my Coop player starts

 

Probably going to upload to /idgames this weekend if no additional issues are found.

Share this post


Link to post

The monsters in the MAP14 closets still seem to be unable to teleport out in complevel 2 (works in cl9). Might be a matter of making the teleport lines repeatable, but I didn't test that. The unobtainable computer area map in MAP20 is still there, as are the items in the deathmatch arenas in the levels I mentioned. Again, I'm not beholden to 100% items (UV Max excludes it for good reason), but you did replace the invuln spheres in MAP01 and MAP18.

 

On 2/4/2024 at 7:47 PM, Decay said:

I tried to make at least my maps interesting for coop max runs by placing the player starts around the map sometimes to force different routing/planning.

Oh that sounds fun, I wish there were a parameter to start a single player game at one of the other starts!

 

On 2/4/2024 at 7:49 PM, Argent Agent said:

The secret exit is there. I hope you like pixel hunting! :)

Wow you weren't kidding, I couldn't find it until I had wadcat dump the lines for the map and searched the linedef types for secret exits.

Edited by Shepardus

Share this post


Link to post

If a map had DM/SP specific arenas there isn't much we can do about the items, unless I added a dehacked that discounted them from the total tally. Which I suppose I could do. I dun goof'd with the computer map because I forgot that one counted, my bad. I've resolved that now. The cyber demons should be teleporting in, I'll take another look at that one, Razgriz provided a fix but I guess it did not work properly. Thanks for the bug check, really do appreciate that!

Share this post


Link to post
1 hour ago, Decay said:

If a map had DM/SP specific arenas there isn't much we can do about the items, unless I added a dehacked that discounted them from the total tally.

Giving the items in the DM area the multiplayer-only flag would prevent them from counting in single player, albeit not co-op. Probably the best you can do within the confines of vanilla.

Share this post


Link to post

Yea ideally I'd like both covered, but I think that's just not going to happened. I'll run it back for review and then do a quick run through to verify SP can get 100% across the board on all maps before posting the final version.

Share this post


Link to post

This was a very fun wad to play through! I felt a couple maps could have used more ammo, particularly rockets 🥰 but it was good times. Some maps def took the sp aspect to heart and added some good progression to their layouts, and the maps without much resistance gave a nice opportunity to really appreciate their flow. It was funny going from a nail-bitey map straight into a map with like 4 zombiemen, 3 imps, and a chaingunner total, but according to decay 'map inconsistency is 90s' and that's not wrong lol. Among what I noticed, I def appreciated the totally-not-dwango references, as well as the brexec/greenwar inspirations. I love those wads and this would def fit in with a playlist of them.

 

I found one big bug through the whole playthrough, map23, the judas remake, has the player spawn mixed up with a voodoo doll. The player spawns on the dm side and there is a voodoo doll on the monster side.

 

Great wad, fun times!

 

Vod:

https://www.twitch.tv/fonze/v/2057045917?sr=a

 

Share this post


Link to post
On 2/8/2024 at 6:49 PM, Fonze said:

Great wad, fun times!

Thanks Fonze!

 

The final version has been uploaded to idgames, but also Doomshack! Get sum wang today.

Share this post


Link to post

MAP04 is from BOURGDM, and is nearly identical (same number and position of linedefs).

 

What's the point of that?  I don't get it, seems really cheap to just bung a previous map (of your own) into a new wad.

Share this post


Link to post
11 minutes ago, andrewj said:

MAP04 is from BOURGDM, and is nearly identical (same number and position of linedefs).

 

What's the point of that?  I don't get it, seems really cheap to just bung a previous map (of your own) into a new wad.

It is in the spirit of DWANGO, which lifted maps out of other wads without modification (other than replacing the music).

Share this post


Link to post

Many 1990s packs lifted maps from other sets and brought them in to boost map numbers. Often this was done without permission to boot, but yes doing that was to maintain that spirit. Review the textfile for the list of map names or my earlier post, as I acknowledge which maps are the "lazy imports" I advertised in the OP.

 

Also the entire thing is "really cheap", considering wang's entire existence is that of satirical mockery of a series I really hate, if you couldn't tell.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...