I have another obscure "can GZDOOM do that?" type question!
Here we go:
1) can you modify the rate/amount of hp given by a healing sector? or is it locked to the about 1hp per second limit? I found kind of a ghetto way to double the effect by putting the effect on both the primary sector and a 3d floor within the sector, which essentially heals the player 2hp/ps, but thats as far as i can take it and stacking more 3dfloors doesn't increase the effectiveness. even with 5 separate 3d floors stacked all inside each other, locked to 2hp ps healing...
2) can the drowning effect be modified for the opposite effect? Typically, you can make a swimmable 3d floor, then after being inside for a while you start to take damage. i wish to make it so that way after being underwater for a bit, you start to heal. But i dont want it to be 1 way or the other. if the effect of a swimmable sector can be modified to heal instead of hurt, i would not want to lose the ability for the player to drown.
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shroomzy5000
Hello Doomworld!!!
I have another obscure "can GZDOOM do that?" type question!
Here we go:
1) can you modify the rate/amount of hp given by a healing sector? or is it locked to the about 1hp per second limit? I found kind of a ghetto way to double the effect by putting the effect on both the primary sector and a 3d floor within the sector, which essentially heals the player 2hp/ps, but thats as far as i can take it and stacking more 3dfloors doesn't increase the effectiveness. even with 5 separate 3d floors stacked all inside each other, locked to 2hp ps healing...
2) can the drowning effect be modified for the opposite effect? Typically, you can make a swimmable 3d floor, then after being inside for a while you start to take damage. i wish to make it so that way after being underwater for a bit, you start to heal. But i dont want it to be 1 way or the other. if the effect of a swimmable sector can be modified to heal instead of hurt, i would not want to lose the ability for the player to drown.
Thanks so much
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