I have a couple of spider web textures that if I add to my WAD in TEXTURES folder they can be applied to a Linedef (upper, middle, bottom) and look as desired. But if I apply the same texture to a 3D model (either MD3 or OBJ) the "lattice-like" semi see through texture is lost. It looks like the level of transparency of each pixels ends up being either solid white or totally transparent.
Is this an issue on how the game handles textures on models? Specifically if there is transparency.
It would also be nice if you could specify a SurfaceSkin on a model to be transparent in the same MODELDEF for the ACTOR. For glass on a model, I have to make two models, one without the glass but all the other textures, and one with just the glass. Then I can adjust the transparency of the glass model.
Splitting the model doesn't work here. The texture is fudged up from the get go.
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Moebius
I have a couple of spider web textures that if I add to my WAD in TEXTURES folder they can be applied to a Linedef (upper, middle, bottom) and look as desired. But if I apply the same texture to a 3D model (either MD3 or OBJ) the "lattice-like" semi see through texture is lost. It looks like the level of transparency of each pixels ends up being either solid white or totally transparent.
Is this an issue on how the game handles textures on models? Specifically if there is transparency.
It would also be nice if you could specify a SurfaceSkin on a model to be transparent in the same MODELDEF for the ACTOR. For glass on a model, I have to make two models, one without the glass but all the other textures, and one with just the glass. Then I can adjust the transparency of the glass model.
Splitting the model doesn't work here. The texture is fudged up from the get go.
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