TheShep Posted April 8, 2024 On 2/9/2024 at 3:28 PM, General Rainbow Bacon said: Your #3 is interesting. Would we include negative space on the outside too? Just the inner negative spaces would make maps pretty small. Here's another one: A mapset with an inverse relationship between monster count and difficulty. The first maps would have a lot of monsters, but be very easy, and each subsequent entry would be harder and fewer monsters. The final maps being nearly void of monsters, but somehow get incredibly difficult. oops all archviles! (probably a good CP?) 0 Quote Share this post Link to post
TheShep Posted April 8, 2024 On 4/2/2024 at 11:51 AM, Li'l devil said: Tormentor667 Community Project: every map is overdetailed to ridiculous degree. Gothic99 Tribute Community Project. 2 Quote Share this post Link to post
june gloom Posted April 8, 2024 Actually I wouldn't mind seeing a singleplayer Gothic trilogy tribute. Some sort of horde mode type deal using HorrorMovieRei's Gothic Doom, perhaps? 1 Quote Share this post Link to post
InTraining Posted April 8, 2024 How about a 19 level set where each map is designed within the constraints of complevels, starting with cl0 (Doom v1.2) for MAP01 and progressing linearly to MBF21 for the finale. Maybe add a ZDoom monstrosity in MAP20 with scripting, mouselook, jumping etc. for a gonzo send off. 1 Quote Share this post Link to post
Devalaous Posted April 8, 2024 5 hours ago, june gloom said: Actually I wouldn't mind seeing a singleplayer Gothic trilogy tribute. Some sort of horde mode type deal using HorrorMovieRei's Gothic Doom, perhaps? Ive got a step up from that; do what the official Quake add-on did, and start up a series of wads where deathmatch-only maps get 'expanded' as if the player was always confined to the DM portion. We could use the official Doom DM maps, Sigil 1 and 2, the four Team TNT megawads, Eternal DM, Crucified Dreams and the Gothic trilogy, to give a good example of a bunch of sets 1 Quote Share this post Link to post
ReaperAA Posted April 9, 2024 (edited) Here's an idea. A wad where every map has IoS monster spawners and the floors are of the E1M8 type where the map ends once your health goes below 10%. This would make all maps into horde survival type maps where you try to survive as long as possible. The par times would indicate the minimum amount of time you need to survive to consider the map "beaten". Edited April 9, 2024 by ReaperAA 2 Quote Share this post Link to post
DoctorNuriel Posted April 10, 2024 (edited) On 4/6/2024 at 6:39 AM, Kinetic said: - Swift slaughter community project (think swift death [hot starts] + shorter, smaller slaughter maps, i.e. scythe map26) I love this idea in particular! I'm picturing something similar to KTA, the Marathon equivalent of slaughtermaps, which often have a great forwards momentum and flow. @ReaperAA that is also a great idea!! I think that sector type is also a 20% damaging floor though - it'd need a custom sector special to enable the health-based exit only Edited April 10, 2024 by DoctorNuriel 0 Quote Share this post Link to post
BeachThunder Posted April 10, 2024 On 4/6/2024 at 3:39 PM, Kinetic said: Random ideas I came up with maybe some have been done maybe some are bad: - light -> dark or variations on it community project (each map progressively is at a darker ambient light level) I think this would be cool. The very last level though where everything is at 0 brightness 😱 0 Quote Share this post Link to post
june gloom Posted April 10, 2024 How about something a greater focus on scary atmosphere like Nihility with its use of ambient sounds instead of music? Use lots of stark lighting (including some color here and there.) Maybe move away from the hell-and-demons theme with something darker and more Lovecraftian for monsters? (Keep the techbase stuff tho) 1 Quote Share this post Link to post
DoctorNuriel Posted April 12, 2024 A project similar to In City Only but modeled after Suburbs in particular. Less focus on verticality and more on slaughter lite combat out in the streets, with at least one real-life building (preferably the mapper's own house). 3 Quote Share this post Link to post
Lizardcommando Posted April 14, 2024 Doomcute community project. I had mentioned this in the main Doomcute thread in the Doom General forums here, but basically, mappers make doomcute objects and have them displayed in a museum/Ikea store level of some sort. 3 Quote Share this post Link to post
Devalaous Posted April 14, 2024 A simple and fun one that'd be easy and low effort, but also likely 'not allowed' as a result, is one to swap Doom and Doom 2, a 'what if' scenario if Doom 2's campaign actually came out first in Doom 1's episode structure and limited beastiary, with the original Doom campaign being 'Doom 2' with a continuous campaign with the new monsters and weapon. I think it'd be fun to rebalance both with the opposite game in mind, would certainly give a fresh perspective. Would have to cut maps From Doom 2 and add ones to Doom to preserve the 27/32 maps though Later on, Thy Flesh Consumed could be Doom 2'ed, and No Rest for the Living could be Doom 1'ed, as they too are opposites. 1 Quote Share this post Link to post
cannonball Posted April 14, 2024 Okay here is a pitch and it is an extension of a couple of projects done in the past. Now a lot of great megawad were made by two authors (Plutonia, Hell Revealed, Kama Sutra, Speed of Doom, Sunlust and possibly more). So how about a project where people put their name forward and are randomly paired together and can then make a short episode of maps. This is an extension on the single map premise where both work on the same map, here the maps are made by one or the other and are combined into a short episode of maps. 6 Quote Share this post Link to post
mrthejoshmon Posted April 14, 2024 (edited) I want to see a custom episode created for PsyDoom, nothing special just a bunch of mappers, maybe even just newbie mappers for a fun exercise in messing around. I've got a map in the works, I would literally start this but I am such a bad project leader. Edited April 14, 2024 by mrthejoshmon 1 Quote Share this post Link to post
Walter confetti Posted April 14, 2024 Both these are cool options, guys! Actually, the only community mapset i know for PSXDoom is that Fastest Shovels session i hosted some time ago... It will be cool see a mapset for It that isn't small speedmapping excersize! 0 Quote Share this post Link to post
Ravendesk Posted April 15, 2024 On 4/9/2024 at 8:14 PM, ReaperAA said: Here's an idea. A wad where every map has IoS monster spawners and the floors are of the E1M8 type where the map ends once your health goes below 10%. This would make all maps into horde survival type maps where you try to survive as long as possible. The par times would indicate the minimum amount of time you need to survive to consider the map "beaten". Except for end level floor that's exactly what you described. These maps also have very deliberate map design due to the monster sorting mechanism. https://www.doomworld.com/forum/topic/136031-noescapewad-5-icon-of-sin-maps-cl-9/ 3 Quote Share this post Link to post
wheresthelambsauce Posted April 15, 2024 Maybe a mapset where maps are limited to a specific weapon, and building the map to make the most fun out of using that one weapon. 2 Quote Share this post Link to post
DoctorNuriel Posted April 15, 2024 3 hours ago, wheresthelambsauce said: Maybe a mapset where maps are limited to a specific weapon, and building the map to make the most fun out of using that one weapon. 2 weapons but this is about it! :) 1 Quote Share this post Link to post
Donowa Posted April 16, 2024 a pulp fiction inspired mapset with a non-chronological level order (use romero head exits to force pistol starts) 0 Quote Share this post Link to post
The Almighty Egg Posted April 16, 2024 Flooded maps, maps surrounded by water, buildings who have leaking holes in them. Any excuse me for me to use the water flat and have deep water. 4 Quote Share this post Link to post
Szymanski Posted April 16, 2024 (edited) 'Inspiration folder' maps made entirely from sections of existing wads. Maybe use an rng to choose the maps eg e1m1 + e3m5. Edited April 17, 2024 by Szymanski Spelling 2 Quote Share this post Link to post
DoomGappy Posted April 16, 2024 14 minutes ago, Szymanski said: 'Inspiration folder' maps made entirely from sections of existing wads. Maybe use an rng to choose the maps eh e1m1 + e3m5. You may like our project, Amalgoom. 2 Quote Share this post Link to post
Szymanski Posted April 16, 2024 7 hours ago, DoomGappy said: You may like our project, Amalgoom. That looks really cool, I'll take a look asap. I was inspired by this post: and I was thinking along the lines of wholesale copy paste from the iwads then retexturing in otex plus detailing 1 Quote Share this post Link to post
DoomGappy Posted April 16, 2024 8 minutes ago, Szymanski said: That looks really cool, I'll take a look asap. I was inspired by this post: and I was thinking along the lines of wholesale copy paste from the iwads then retexturing in otex plus detailing I love remakes and reimaginations of the IWADs, would be interesting to see what people could do to them with a wider variety of textures. 0 Quote Share this post Link to post
DoctorNuriel Posted April 26, 2024 (edited) Another idea: "Zeitgeist", commemorating 30+ years of Doom 2 mapping by creating one map for each year based on that year's general style and/or tropes and standards for aesthetics (analyzing that year's most iconic or "typical" maps/mapsets). Edited April 26, 2024 by DoctorNuriel 4 Quote Share this post Link to post
Walter confetti Posted April 26, 2024 Nothing too new but something i see rarely done: a continous mapset where the next map starts where the previous one ended, similar to how Hadephobia and some other 90s mapset was done... 4 Quote Share this post Link to post
Pancrasio Posted April 26, 2024 1 hour ago, Walter confetti said: Nothing too new but something i see rarely done: a continous mapset where the next map starts where the previous one ended, similar to how Hadephobia and some other 90s mapset was done... Hispanic Community Project does that with most of the maps 3 Quote Share this post Link to post
rita remton Posted April 29, 2024 65k lines community project :P 1 Quote Share this post Link to post
Async Unicorn Posted April 29, 2024 (edited) I don't know if we can make it in Doom, but something in 1980s // 1950s setting, maybe even retro futurism similar to Bioshock. How's about Medieval Japan // Asia? Edited April 29, 2024 by Vanilla+Unicorn 1 Quote Share this post Link to post
Craneo Posted April 29, 2024 (edited) Not quite a Megawad concept but an idea for a IoS bossfight I had in mind for a while... when I tried to make a showcase to how it could work it ended up being annoying tho, maybe someone else can take a spin on it and make it work properly? General idea is a fight against 4 "Icon of Sins" themed around the Four Horsemen of the Apocalypse, where you have to destroy the keens in order to open up the Romero head that you can destroy (was thinking it would have to be replaced graphically, same with the IoS faces) Edited April 29, 2024 by Craneo 5 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.