june gloom Posted May 24 20 hours ago, Jayextee said: please don't CaPitaLize my name like that. Thanks. Not intentional, brain just did it automatically. Fixed. Sorry! 1 Quote Share this post Link to post
DoctorNuriel Posted May 24 (edited) 18 hours ago, GreenAnime said: Rocket Doom - Doom maps centered around rocket gameplay would be the greatest thing ever I fully agree. It's a simple concept, but potentially very effective for high octane action - bonus points if the RL replaces the pistol as starter weapon and other weapons do not drop (even from enemies). Sole exception being the Berserk, perhaps. Edited May 24 by DoctorNuriel 1 Quote Share this post Link to post
Christopher Brown Posted May 27 I'd love to see a proper sequel or expansion pack for @AD_79's Violence, with a Dan Terminus soundtrack and everything. (I know Mayhem 2018 Purple is a thing, but that's playing its own monster-catching -shooting game.) 3 Quote Share this post Link to post
DoctorNuriel Posted June 10 The Shores of Chill, a community project based around unstressful gameplay. Easy maps, cozy vibes, and combat that ranges from absent to easy (i.e. infighting is easy to incite, stronger monsters are bunched up with barrels, rockets and/or BFG are provided early). 2 Quote Share this post Link to post
Szymanski Posted June 21 (edited) We have Doom quilts, do we have Doom towers? Like a 1024 version of going down. In the restrictive texture theme allow the mapper a single 128x512 texture of their own construction, have it include the sky. No other textures allowed. Edited June 21 by Szymanski changed 256 to 512 1 Quote Share this post Link to post
ViolentBeetle Posted June 21 4 minutes ago, Szymanski said: We have Doom quilts, do we have Doom towers? Like a 1024 version of going down. In the restrictive texture theme allow the mapper a single 128x256 texture of their own construction, have it include the sky. No other textures allowed. You mean specifically 1024x1024 and with exit always being the same? 0 Quote Share this post Link to post
Insaneprophet Posted June 21 Its probably not what you mean but "Die Rowdy" is a tower mapset where every level has the same outside building layout with the interior design of the floor changed every level by each mapper. The levels all start and end at the elevator and you always need to find the red key to go up to the next floor. 2 Quote Share this post Link to post
Celestin Posted June 21 31 minutes ago, Insaneprophet said: Its probably not what you mean but "Die Rowdy" is a tower mapset where every level has the same outside building layout with the interior design of the floor changed every level by each mapper. The levels all start and end at the elevator and you always need to find the red key to go up to the next floor. Also, Hellevator. 3 Quote Share this post Link to post
Szymanski Posted June 21 2 hours ago, Insaneprophet said: Its probably not what you mean but "Die Rowdy" is a tower mapset where every level has the same outside building layout with the interior design of the floor changed every level by each mapper. The levels all start and end at the elevator and you always need to find the red key to go up to the next floor. That's cool, I'll take a look. Difficult to keep track of stuff 0 Quote Share this post Link to post
Szymanski Posted June 21 3 hours ago, ViolentBeetle said: You mean specifically 1024x1024 and with exit always being the same? Yeah, pretty much. But it has already been done so I'll to think of something else. I had an idea a while back for a small project: MiniM - A project of smallish maps that follow directly from the previous, using palindromic names as inspiration 1 LeveL - Intro level showing the demonic invasion 2 MurdruM - Find the satanic sacrifice that prompted the invasion 3 ReviveR - Kill the ReviveR before an army forms 4 DevoveD - Destroy the legions of devoted hellspawn 5 DeifieD - :) 6 DeleveleD - A land destroyed, can it be saved? https://www.doomworld.com/profile/1822-szymanski/?status=1739827&type=status 0 Quote Share this post Link to post
Master O Posted June 21 On 2/9/2024 at 6:59 PM, Jayextee said: 32 Icon of Sin maps, that'd be a hoot. 1 Quote Share this post Link to post
Michael63 Posted June 21 A project of levels with natural locations would be interesting. Parks, forests, lakes, etc. in addition to the more common caves and rocks in Doom. Some levels may have a lyrical atmosphere, although not all levels must be of such kind. Horror combined with nature is also interesting. 1 Quote Share this post Link to post
Master O Posted June 21 19 minutes ago, Michael63 said: A project of levels with natural locations would be interesting. Parks, forests, lakes, etc. in addition to the more common caves and rocks in Doom. Some levels may have a lyrical atmosphere, although not all levels must be of such kind. Horror combined with nature is also interesting. 1 Quote Share this post Link to post
Michael63 Posted June 21 @Master O If talking about examples, I would name Lost Civilization first of all. This is probably closest to what I had in mind, although authors should not limit themselves to this style. 0 Quote Share this post Link to post
Stupid Bunny Posted June 21 (edited) This is less conceptual and more structural, but just thought of maybe a project where the end product is not one big honkin' wad but a bunch of small (like 5-7 maps apiece max) wads that are listed together, but can be downloaded separately? Like "let's make a whole bunch of miniwads together!" Each one can have a bit of its own character, either aesthetically, conceptually, gameplay-wise, but the idea would be to give people the choice of downloading the wads that sound most cool and interesting and playing them one at a time. It may not be that different than just dividing a megawad into episodes, but I suspect people may be keen to check out more bite-sized wads and get over the psychological barrier against skipping ahead to middle episodes, or feeling of being swamped (or, worse, having their map me swamped) in the middle of a 40-50+ map set. It also can leave a little extra room to try a bunch of different ideas, compartmentalize, have different enemy replacements or whatever (think of all the MAP07 replacements you could do!). If there's a concept that gets a lot of people extra excited then it can be divided into multiple Parts or whatever you want to call them, still as separate wads. And if not a lot of folks contribute or they jump ship or whatever then you just scale down and release two or three or one little community miniwads. And there’s always room to do more next time! I dunno it may not make any difference but there's something about like "these wads are only 5 maps long and I can play each one in an hour or two" that may be appealing to some. I kinda like the idea anyway Edited June 21 by Stupid Bunny 3 Quote Share this post Link to post
Insaneprophet Posted June 21 1 hour ago, Stupid Bunny said: This is less conceptual and more structural, but just thought of maybe a project where the end product is not one big honkin' wad but a bunch of small (like 5-7 maps apiece max) wads that are listed together, but can be downloaded separately? Like "let's make a whole bunch of miniwads together!" Each one can have a bit of its own character, either aesthetically, conceptually, gameplay-wise, but the idea would be to give people the choice of downloading the wads that sound most cool and interesting and playing them one at a time. It may not be that different than just dividing a megawad into episodes, but I suspect people may be keen to check out more bite-sized wads and get over the psychological barrier against skipping ahead to middle episodes, or feeling of being swamped (or, worse, having their map me swamped) in the middle of a 40-50+ map set. It also can leave a little extra room to try a bunch of different ideas, compartmentalize, have different enemy replacements or whatever (think of all the MAP07 replacements you could do!). If there's a concept that gets a lot of people extra excited then it can be divided into multiple Parts or whatever you want to call them, still as separate wads. And if not a lot of folks contribute or they jump ship or whatever then you just scale down and release two or three or one little community miniwads. And there’s always room to do more next time! I dunno it may not make any difference but there's something about like "these wads are only 5 maps long and I can play each one in an hour or two" that may be appealing to some. I kinda like the idea anyway So a little bit like DBPs but perhaps not as long as the bigger ones and not as daunting as 66 of them to play... 1 Quote Share this post Link to post
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