Jump to content

Community Project concepts that you would like to see?


Recommended Posts

20 hours ago, Jayextee said:

please don't CaPitaLize my name like that. Thanks.

Not intentional, brain just did it automatically. Fixed. Sorry!

Share this post


Link to post
Posted (edited)
18 hours ago, GreenAnime said:

Rocket Doom - Doom maps centered around rocket gameplay would be the greatest thing ever

I fully agree. It's a simple concept, but potentially very effective for high octane action - bonus points if the RL replaces the pistol as starter weapon and other weapons do not drop (even from enemies). Sole exception being the Berserk, perhaps.

Edited by DoctorNuriel

Share this post


Link to post

I'd love to see a proper sequel or expansion pack for @AD_79's Violence, with a Dan Terminus soundtrack and everything. (I know Mayhem 2018 Purple is a thing, but that's playing its own monster-catching -shooting game.)

Share this post


Link to post
  • 2 weeks later...

The Shores of Chill, a community project based around unstressful gameplay. Easy maps, cozy vibes, and combat that ranges from absent to easy (i.e. infighting is easy to incite, stronger monsters are bunched up with barrels, rockets and/or BFG are provided early).

Share this post


Link to post
  • 2 weeks later...
Posted (edited)

We have Doom quilts, do we have Doom towers? Like a 1024 version of going down. In the restrictive texture theme allow the mapper a single 128x512 texture of their own construction, have it include the sky. No other textures allowed. 

Edited by Szymanski
changed 256 to 512

Share this post


Link to post
4 minutes ago, Szymanski said:

We have Doom quilts, do we have Doom towers? Like a 1024 version of going down. In the restrictive texture theme allow the mapper a single 128x256 texture of their own construction, have it include the sky. No other textures allowed. 

You mean specifically 1024x1024 and with exit always being the same?

Share this post


Link to post

Its probably not what you mean but "Die Rowdy" is a tower mapset where every level has the same outside building layout with the interior design of the floor changed every level by each mapper. The levels all start and end at the elevator and you always need to find the red key to go up to the next floor.

Share this post


Link to post
31 minutes ago, Insaneprophet said:

Its probably not what you mean but "Die Rowdy" is a tower mapset where every level has the same outside building layout with the interior design of the floor changed every level by each mapper. The levels all start and end at the elevator and you always need to find the red key to go up to the next floor.

Also, Hellevator.

Share this post


Link to post
2 hours ago, Insaneprophet said:

Its probably not what you mean but "Die Rowdy" is a tower mapset where every level has the same outside building layout with the interior design of the floor changed every level by each mapper. The levels all start and end at the elevator and you always need to find the red key to go up to the next floor.

That's cool, I'll take a look. Difficult to keep track of stuff

Share this post


Link to post
3 hours ago, ViolentBeetle said:

You mean specifically 1024x1024 and with exit always being the same?

Yeah, pretty much. But it has already been done so I'll to think of something else. I had an idea a while back for a small project:

 

MiniM - A project of smallish maps that follow directly from the previous, using palindromic names as inspiration

 

1 LeveL - Intro level showing the demonic invasion

2 MurdruM - Find the satanic sacrifice that prompted the invasion

3 ReviveR - Kill the ReviveR before an army forms

4 DevoveD - Destroy the legions of devoted hellspawn

5 DeifieD - :)

6 DeleveleD - A land destroyed, can it be saved?

 

https://www.doomworld.com/profile/1822-szymanski/?status=1739827&type=status

Share this post


Link to post

A project of levels with natural locations would be interesting. Parks, forests, lakes, etc. in addition to the more common caves and rocks in Doom. Some levels may have a lyrical atmosphere, although not all levels must be of such kind. Horror combined with nature is also interesting.

Share this post


Link to post
19 minutes ago, Michael63 said:

A project of levels with natural locations would be interesting. Parks, forests, lakes, etc. in addition to the more common caves and rocks in Doom. Some levels may have a lyrical atmosphere, although not all levels must be of such kind. Horror combined with nature is also interesting.

 

 

 

 

 

 

Share this post


Link to post

@Master O

If talking about examples, I would name Lost Civilization first of all. This is probably closest to what I had in mind, although authors should not limit themselves to this style.

Share this post


Link to post
Posted (edited)

This is less conceptual and more structural, but just thought of maybe a project where the end product is not one big honkin' wad but a bunch of small (like 5-7 maps apiece max) wads that are listed together, but can be downloaded separately?  Like "let's make a whole bunch of miniwads together!"  Each one can have a bit of its own character, either aesthetically, conceptually, gameplay-wise, but the idea would be to give people the choice of downloading the wads that sound most cool and interesting and playing them one at a time.  It may not be that different than just dividing a megawad into episodes, but I suspect people may be keen to check out more bite-sized wads and get over the psychological barrier against skipping ahead to middle episodes, or feeling of being swamped (or, worse, having their map me swamped) in the middle of a 40-50+ map set.  It also can leave a little extra room to try a bunch of different ideas, compartmentalize, have different enemy replacements or whatever (think of all the MAP07 replacements you could do!).  If there's a concept that gets a lot of people extra excited then it can be divided into multiple Parts or whatever you want to call them, still as separate wads. And if not a lot of folks contribute or they jump ship or whatever then you just scale down and release two or three or one little community miniwads. And there’s always room to do more next time!

I dunno it may not make any difference but there's something about like "these wads are only 5 maps long and I can play each one in an hour or two" that may be appealing to some. I kinda like the idea anyway 

Edited by Stupid Bunny

Share this post


Link to post
1 hour ago, Stupid Bunny said:

This is less conceptual and more structural, but just thought of maybe a project where the end product is not one big honkin' wad but a bunch of small (like 5-7 maps apiece max) wads that are listed together, but can be downloaded separately?  Like "let's make a whole bunch of miniwads together!"  Each one can have a bit of its own character, either aesthetically, conceptually, gameplay-wise, but the idea would be to give people the choice of downloading the wads that sound most cool and interesting and playing them one at a time.  It may not be that different than just dividing a megawad into episodes, but I suspect people may be keen to check out more bite-sized wads and get over the psychological barrier against skipping ahead to middle episodes, or feeling of being swamped (or, worse, having their map me swamped) in the middle of a 40-50+ map set.  It also can leave a little extra room to try a bunch of different ideas, compartmentalize, have different enemy replacements or whatever (think of all the MAP07 replacements you could do!).  If there's a concept that gets a lot of people extra excited then it can be divided into multiple Parts or whatever you want to call them, still as separate wads. And if not a lot of folks contribute or they jump ship or whatever then you just scale down and release two or three or one little community miniwads. And there’s always room to do more next time!

I dunno it may not make any difference but there's something about like "these wads are only 5 maps long and I can play each one in an hour or two" that may be appealing to some. I kinda like the idea anyway 

So a little bit like DBPs but perhaps not as long as the bigger ones and not as daunting as 66 of them to play...

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...