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[G/ZDoom] PhoboChromaPhobia - a DBK sidequest


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Yo why has no one commented on this yet lmao

 

What a fantastic little wad. Kinda like E1 on crack. Loved it.

Love to see another release by you! Keep up the great work!

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I'm not sure how I feel about getting neon floating doom penis on Valentine's Day....but given my love for the DBP/DBK's boundless creativity, I'll give it a pass.

 

 

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Played the first 3 maps this evening before I turn the PC off for the day. Fantastic work! Love the custom enemies I've seen so far, especially the

Spoiler

floating IoS cube turret

 

Not often you see full on psychedelic Doom maps, I think the last time I got this vibe out of a wad was with Sign of Torment. And that was more in a mental way, this is a more drugged out experience. As someone that deals with mental illness, it's definitely pretty spooky to play and I can't imagine how the average Joe in my position would handle something like this, but for me it's just cool and relatable. P.C.P indeed! Dissociative madness. 

 

Will try to play the rest tomorrow and blog about it. Great job Billy! This is one of my favorite releases of the year so far in terms of creativity.

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Just finished it, short and sweet. I am uploading a video.

Interesting idea, although too flashy for my brain, haha!

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RC2 is up now, with some minor changes based mainly on @Optimus's playthrough. Linked in the OP.

 

Changes:

  • Reworked the outdoor supply area in MAP02, removing some monster teleport closets that were too easy to not trigger on continuous
  • Fixed a misflagged secret item on MAP06, which was missing on UV
  • Removed a duplicate MAP06 (file size is slightly smaller now, lol)
  • Tweaked credit sequence on MAP10

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  • 2 weeks later...

That was a bizarre and trippy experience.

You can softlock yourself between the trees from the jump pad from the secret in MAP09. Also you can't get back up there from the jump pad due to the trees.

 

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5 hours ago, S3M_XM said:

You can softlock yourself between the trees from the jump pad from the secret in MAP09. Also you can't get back up there from the jump pad due to the trees.

 


Dang, I knew I was potentially setting myself up for trouble there but I thought I checked the softlock possibilities thoroughly enough. Evidently not! The intention is to let the player use the jump pad to jump over the trees, but I probably should just use a less fiddly method (i.e., a teleport, or just have the player backtrack back around the church). Thanks for pointing this out, should be an easy fix regardless.

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  • 3 weeks later...
Posted (edited)

It probably doesn't feel as in-your-face at first, but this has the best use of custom actor + custom sound for storytelling purposes since MyHouse (the hall of fame includes Scythe 2 M16, Comatose... and not much else comes to my mind atm). Still in the meet and greet as of m04, but I can really see the gameplay changes resulting in a more whacked out version of DB Impact's attrition-based gameplay. M03's visual motif feels so lyrical.

Ppl play this damn it

Edited by Catpho

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