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Overview of supported UDMF properties in engines


boris

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With more engines supporting UDMF and the increasing fragmentaion of features it becomes harder and harder to keep track on which engine supports which feature.

 

I created a repository that contains CSV files for the different engines that have all their supported UDMF properties for the different map elements. The root of the repository also conveniently includes tables for the data so that you can quickly check which features are supported across the engines. Note that the data is not 100% correct, since it's generated from the official documentation available, which is - at least in the case of GZDoom - known to be incomplete at the time of this writing.

 

Here's the repository: https://github.com/biwa/engine-udmf-support

 

Have fun!

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hi! huge thanks for compiling this info. i have skimmed through the documentation and have a few questions. may i know if [sector_set3dfloor] is omitted for some reason? and a bit off-topic: [midtex3d] is checked for dsda, which i understand (perhaps wrongly) allows the player to walk on middle texture - does this mean dsda support 3d floors? thanks in advance for any replies.

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11 minutes ago, rita remton said:

may i know if [sector_set3dfloor] is omitted for some reason?

 

Sector_Set3dFloor is an action, not a UDMF property.

 

12 minutes ago, rita remton said:

and a bit off-topic: [midtex3d] is checked for dsda, which i understand (perhaps wrongly) allows the player to walk on middle texture - does this mean dsda support 3d floors?

 

Yes, it means that you can walk on the middle texture. Has nothing to do with 3D floors.

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22 hours ago, rita remton said:

hi! huge thanks for compiling this info. i have skimmed through the documentation and have a few questions. may i know if [sector_set3dfloor] is omitted for some reason? and a bit off-topic: [midtex3d] is checked for dsda, which i understand (perhaps wrongly) allows the player to walk on middle texture - does this mean dsda support 3d floors? thanks in advance for any replies.

3D middle textures just allow to make the usual "texture bridges" without having to mess with self-referencing sectors or invisible bridge things. You know, this kind of things:

03vEGH7.png800px-Requiem-map13-bridge.png

 

They serve the same role as 3D floors functionally, but are very different visually, and notably they don't have tops and bottoms (floors and ceilings).

Edited by Gez

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