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Dehacked not working in GZdoom


Bloodbath Giraffe

Question

In my wad I replaced the Spiderdemon with they Tyrant 1000HP Cyberdemon using Dehacked. In Dsda and other boom ports everything works as intended, but in GZdoom the Tyrant has the correct sprites but has the mastermind sounds and attacks. How can I make the Tryant work for both DSDA and GZdoom? I have attached a copy of the WAD below if you want to take a look at the file. Thanks for all your help in advance. 

 

The_Voice_in_the_Abyss_RC3.zip

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You should delete or comment it out (put # as 1st character on the line). That line is not valid dehacked anything afaik, and while some parsers ignore such lines (i.e. DSDA), others (i.e. GZDoom) evidently assume you're feeding them garbage input.

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