In, for example, Knee-Deep In Knee-Deep In ZDoom, there's a Dehacked lump in which various sprite names are changed, such as "AMMO" to "RAMO", using the text section, similar to changing intermission messages & the like. (this also makes WhackEd4 not able to view the .deh file properly, saying "The engine string could not be found.It will not be loaded.")
Obviously the sprites themselves were edited to fit the wad's new palette & colormap, but why not just have them named "AMMO" instead? Is there some quirk about the vanilla engine that necessitates this?
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SavebearingBoss
In, for example, Knee-Deep In Knee-Deep In ZDoom, there's a Dehacked lump in which various sprite names are changed, such as "AMMO" to "RAMO", using the text section, similar to changing intermission messages & the like. (this also makes WhackEd4 not able to view the .deh file properly, saying "The engine string could not be found.It will not be loaded.")
Obviously the sprites themselves were edited to fit the wad's new palette & colormap, but why not just have them named "AMMO" instead? Is there some quirk about the vanilla engine that necessitates this?
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