raddicted Posted February 14 I'm shoulder to shoulder with an imp. I hope you like claustrophobia. IWAD: Doom2 Runs on: PRBoom, DSDA, etc... Levels supported: UV, HMP, HNTR Multiplayer: No Music: Map01 - children_of_war.mid, author unknown Map02 - Eruyt Village, from Final Fantasy XII Map03 - Lith Harbor, from MapleStory Map04 - D_RUNNIN.mid, from Elysion.wad Map05 - rompi.mid, by Ribbiks Map06 - Guardian Angel Loses Their Will, by msx2plus Title - Thrash Machine, from Deltarune Chapter 1 Intermission - Thrash Rating, from Deltarune Chapter 1 New graphics: Hud and Title+Inter screens Play time: ~15 Minutes per map Map format: Boom Maps: Map01-Map06 Bugs: None currently known--> get the wad <-- 33 Quote Share this post Link to post
dashlet Posted February 14 (edited) Neat maps. These sort of tiny, "sandbox" maps are always something im interested in, and the challenging cramped combat it's something i never get bored of. I also like the progression, forcing you to walk on awkward ledges, climb tiny structures and a bit of platforming here and there in order to get to keys/important switches. I always felt that these sort of maps should have this type of weirdness considering their themes and overall abstraction. fdas of 01, 02 and 03. This were recorded using dsda demo format on uv. Ill finish this set later on at some point in the future. cmcfda.zip Also, that last screenshot looks really cool. Edited February 14 by dashlet 3 Quote Share this post Link to post
Walter confetti Posted February 15 A very cool little mapset from the little i played last evening, pretty inspirational too! It's all made using stock assets (from what i saw)? That's another neat achviement! 2 Quote Share this post Link to post
Maribo Posted March 24 I think that this WAD is best taken as a sample platter of raddicted's aesthetic design, presented in the form of aggressive micro-maps. At least one of these map's styles (Map05) has been done with a larger execution as Cognitive Dissonance, but I'd also like to point to two maps that are not presented in the OP screenshots: Map02's take on abstract void hell and Map04's sky islands that vaguely call Saturnine Chapel to memory. Spoiler Good WAD for a short tourism trip if you end up frustrated by the confined nature. UV playthrough demos, -dsdademo v0.27.5 - cmc-maribo.zip 3 Quote Share this post Link to post
Catpho Posted March 24 Joins the "Found proper use of Wolf textures" club. Respect x100 3 Quote Share this post Link to post
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