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I Think Doom's Edge Went the Wrong Way


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3 hours ago, Astar said:

DOOM 2016 and Doom Eternal allowed kids all over the world to roleplay a Doomslayer and imagine how they (as a Doomslayer, of course) kill furries and women :3

Doom Eternal fans when the only thing they can rip and tear is their size 3XL underwear

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6 minutes ago, JackDBS said:

ngl when i got Doom 2016, i played it for an hour and said "hmm i wanna play some Doom II rn" and so i spent 10000 hours playing megawads and here i am

 

doom 2016 is pretty mid id say

I didn't have that reaction but I did have the same result. Once I got tired of Snapmap I started tinkering with the editor again and played Ancient Aliens and fell in love with classic Doom all over again. I probably owe my current involvement in the community to Doom 2016 stoking my interest in the series again after about 9 years of being obsessed with Bethesda, Bioware and Obsidian (still obsessed with Obsidian).

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Salient post. I could never put my finger on why the new Doom games don't appeal to me as much as the classics, but you put it pretty well.

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This is pretty much exactly why I didnt like Doom 2016, felt like I was playing something for edgy teens and dudebros, the kind of people that show up on here, demand every mod be compatible with Brutal Doom, then get laughed out the door

 

Doom 3 I didn't like for other reasons, stuff like how weak the weapons sound and feel, no real definitive port to my tastes, etc.

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I think Doom 2016 handled this idea of you being a harbinger of carnage a lot better than Eternal did, because it wasn't really as in-your-face about it. There was a bit of a mystique to it, but in Eternal, it was just way too tryhard with the lore and how you're this unstoppable freight train of testosterone and anger. I really think if they'd kept the vague writing style of 2016 I don't think we'd be in this predicament with Doom's identity. I think the thing that annoys me is the new wave of dude-bro Eternal fans who use this game as a platform for their silly delusions of stoicism and masculinity (you can thank that cringy "mortally challenged" bit for that, seriously, who hired the bozo who wrote that??). Of course, there's plenty of oldschool dude-bros that I despise as well (fuck Joe Rogan), but they're also just old and out of touch, so it's kind of expected. 

 

I've said this before, but I'll reiterate: I enjoyed Eternal as a game, but it doesn't really have any substantial replay value, and I think while it does go against the grain of CoD-derivative gunplay and most FPS mechanics trends circa 2020, I think the franchise's identity has suffered.

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4 hours ago, Astar said:

DOOM 2016 and Doom Eternal allowed kids all over the world to roleplay a Doomslayer and imagine how they (as a Doomslayer, of course) kill furries and women :3

Moreso Eternal, but yeah they really did turn Doom into Warhammer 40K, just without the satire

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Doom Eternal is an APS (Action per Second) contest, making it more like Street Fighter or Mortal Kombat, a consequence of Hugo Martin's heavy handed "fun zone" and bazillions "clever" bloated mechanics.

Doom is eternal but Doom Eternal isn't: people will still play Classic Doom 30 years from now while Eternal will have been forgotten into oblivion.

Classic Doom does so much with so little.

Edited by bobbie424242

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Interesting thread! I absolutely love Doom Eternal, NGL, but not quite as much  as the classics - and what you said is exactly why. At no point during DE (once you've gitted gud of course) is any enemy even mildly threatening. Challenging arenas for sure, but not 'Cyberdemon here gonna blow your brains out' threatening. It is very much like a fighting game with its moves, combos, power ups etc and zero exploration.

Classic Doom also feels like it could be a 'place' where DE feels like a video game, which is ridiculous given the differences in technology.

Love all the games but Classic is the best!

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i feel like part of the reason for the massive disconnect between the tone of the original games and the new ones has to do with the time periods in which they were made

 

from what i've seen - and mind you that i'm a dumb zoomer shithead so just know that this is from an outsider's perspective - the sort of edge that was present in the early to mid 90s seems like it was a lot more bleak and cynical than it typically is today. frank miller's comics, grunge music, movies like se7en and silence of the lambs, and even a lot of the contemporary video games like system shock and x-com really have that sort of feel to them. doom kinda fits right in with that era imo.

 

doom isn't like that anymore because, well...times have changed i guess! you can see a very similar change with x-com. the original games had an extremely grim atmosphere that made you feel like you were hopelessly fighting a battle that you were almost certain to lose, while the newer games have a much more hopeful outlook to them

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Me and a good friend of mine share this opinion so im glad to hear more people talking about it, the whole lonely marine in a terrifying situation thing is a lot cooler than the raging murder golem stuff in the later games. Though i still think the newer games are great experiences.

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dunno if data points matter but I was 9 yrs old back in 1993 playing doom 2 on release and being fully 3d embodied and immersed into dark corridors was extremely unnerving and at times yeah downright scary. I understand younger players not feeling the same dread even if they also played it at a similar age if they had seen other 3d videogames derived from doom first, perhaps. But for us where this was our first 3d first person engine, I really cannot describe how much doom could get to you back then, even with IDDQD on you would dread going into the darkness. I don't think the tone is Silent Hill or anything that complex, it's straight up first person - press W to go into a dark corridor. We were the first generation to hold down W and to build up the similar backbone, I suppose, to the first cinema viewers watching a huge train rushing towards them for the very first time lol

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7 minutes ago, Helm said:

dunno if data points matter but I was 9 yrs old back in 1993 playing doom 2 on release and being fully 3d embodied and immersed into dark corridors was extremely unnerving and at times yeah downright scary. 

Yep - I physically threw myself out of my chair to dodge imp fireballs coming out of the dark corridors back in 93/94. The dark, the flickering lights, the imps quietly cackling in the distance......atmosphere .....never experienced like that before: it was new, visceral, and exciting. 

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The only thing that kinda turns me off from the new games is how Doomguy is treated by other characters. Like they actually start worshiping him, that just feels wrong to me.  I quite like the characterization of Doomguy in general in the new games. I dont see the idea that he is fueled by rage as much as people say he is. He cares for humanity, despises anything having to do with the UAC or Hell. I see alot of his actions as him trying to help humanity. The problem is that they now are just worshiping him like a god. I dont know if the game is trying to say this is a good or bad thing. Theres also the collectibles and his room in the fortress of doom which adds a nerdy side to him that I dont understand. Of course this is for the player to see the extras and easter eggs but it does clash too much. Is this supposed to be actual characterization of Doomguy? Because not only is there the nerdy stuff in there, but theres a hidden picture of what is thought to be his family. Thats pretty important if it is.

Overall I think Doom Eternal is confused in alot of parts. It wants to try and tell a serious story and be a goofy universe spanning adventure. 

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22 hours ago, mrthejoshmon said:

(...)
I think New Doom is edgy in a bad way.

(...)


I think New Doom is edgy in a bad way.

I'd 2nd that.

Edited by DoomGater

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16 minutes ago, HeatedChocolate said:


The comments on the linked video are good for a laugh methinks, people legitimately getting into the turbocringe. NuDoom just feels incredibly dudebro to me, if that makes any sense, especially Eternal.

- "These logs made me feel like im playing as a god."

 

Well...

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I do miss the atmosphere of the old doom games where it was about a lone space marine trying to survive against hell unleashed. Classic doom games did had a bit of horror in them and while today those bits might not have aged as well, they're still there (tho it also had a lot of silly stuff too :P). Doom 3 does the whole horror stuff the best, it has the same premise of the first game, but runs with it more seriously and has a terrific atmosphere. Doom 3 might have a lot of flaws in it's combat and level design, but the setting and atmosphere is the best in the series in my opinion.

 

I think doom 2016 was fine in terms of story and atmosphere, and i guess it makes sense that after years of battling the demons the old doom guy would turn up into a legendary demon killer, but i think doom eternal is too many notches too far for me, and by that point the old horror atmosphere is completely gone. At some point you return to hell again in a later part of the game, but it has no impact at all, it's just another location for the slayer to go on. Doom eternal story goes too far imo, and the entire DLC story devolves into just pure nonsense to me. DE gameplay is incredibly fun and i still have a blast playing it from time to time, but i do miss when the doom games weren't about being a power fantasy, and a instead were pulpy action horror games.

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I mostly agree with these criticisms being thrown at Eternal. It absolutely 100% jumped the shark and then did a kickflip with the shark before landing on the shark and grinding it to dust with Tony Hawk Pro Skater sound effects happening all the while. Still a damn fun game that I put hundreds of hours into, but I get it not being everyone's thing. 

 

2016 I believe nailed the classic DooM feel. You're alone. You're in a derelict Mars base/space station. You pick up weapons off of fallen humans (or find them in secrets). Hell is throwing everything it can at you and, at least early on (up until about Argent Facility imo), survival is a struggle with your low HP and limited arsenal. I'd also argue that until you get the double jump halfway through the campaign your mobility is considerably less than the classic games. And perhaps most important, if you take the time to secret hunt (or just explore) between fights, the game is incredibly lonely. Your only interactions are with inanimate objects and the game never pushes you to return to the objective. Hayden never forcibly reminds you of what you should be doing, there's no UI hints, nothing. Knee Deep in the Dead has always evoked those feelings from me and I thought 2016 did a wonderful job of modernizing them.

 

Classic and nuDooM always get compared like apples to oranges but I find it more appropriate to call classic a red delicious, 2016 a Fuji, and Eternal the orange.

Edited by Zirtonic

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Agreed. My favorite portrayal of doomguy is the live action snes commercial. He's visibly shaken, but still alert and intent on surviving. Not a superhuman, just a man pushed to/pushing his limits.  

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I feel like that old radio advertisement with the guy going "THESE THINGS ARE NOT HUMAN!" and "SITUATION NEGATIVE!" really sold old Doom's atmosphere. I would probably kill somebody to get my hands on more wads that really embrace classic Doom's Aliens roots, aside from the TC there's only really, like, Deadmarine which is dead (And also, neat has a redux). I feel a vanilla+ horror-cassette futurism Doom would work wonders.

Edited by HeatedChocolate

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22 hours ago, Ravendesk said:

Was it really though?

 

As someone who grew up playing Sega Master System & Genesis 2D style games. The simple fact that some monster could creep up on me from behind spooked me. Mix that with the diminished lighting, satanic themes and all that and yes, I'd say the game was scary. Didn't Doom get qualified as "Scary, Dark, Fast" or something like that?

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My take on it is a bit different, but generally applies to most video games. I think pre-2000 video games are better than post-2000 video games most of the time. Back when computers were limited, developers had to spend time on making something that was fun. When graphics started taking off, to me it seems like they stopped caring about fun and became laser-focused on graphics fidelity, instead. So we went from clunky-looking games that were tons of fun, to beautiful-looking games that are dull, boring, or mediocre, with only rare exceptions. And with the way my brain works, excessive graphics details tend to be a distraction that makes it harder for me to tell what's going on, which makes it harder to play the game. I lose the ability to concentrate on core gameplay elements.

 

I never actually played Doom 3 apart from the PC demo back before I had a computer that could run it, so I can't comment on that. But when I look at the new Dooms, all I see is gratuitous blood, gore, and violence, dialed up to be so over-the-top that it honestly overwhelms my senses and I can't really make heads-or-tails of what I'm seeing anymore. It's all visual noise that detracts from the gameplay. And when I ask "How's the gameplay?" usually the top answer is something like "You can rip heads off and there's blood everywhere in 4k!" except that doesn't answer the question I asked. I asked "How's the gameplay?" not "How does it look?" Every video I've seen of new Doom made me think "That doesn't really look like any fun to play. It's all flash and no substance."

 

About the only semi-modern game that has any replay value for me is Quake Champions. And even then, it took my brain a long time to figure out how to tune out the excessive detail levels so I could focus on the elements actually necessary for playing the game.

 

Maybe I'm just old and cranky and stuck in my ways. Who knows.

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48 minutes ago, JBerg said:

 

As someone who grew up playing Sega Master System & Genesis 2D style games. The simple fact that some monster could creep up on me from behind spooked me. Mix that with the diminished lighting, satanic themes and all that and yes, I'd say the game was scary. Didn't Doom get qualified as "Scary, Dark, Fast" or something like that?

Yeah, it's funny because I also grew up on sega genesis games and Doom didn't have any spooky effect on me, so I'm a bit perplexed by so many opposite reactions. Well, can't really argue here, everyone had different experiences as a kid, it's just funny how alien most of the posts in this thread feel to me.

 

34 minutes ago, aRottenKomquat said:

And when I ask "How's the gameplay?" usually the top answer is something like "You can rip heads off and there's blood everywhere in 4k!" except that doesn't answer the question I asked. I asked "How's the gameplay?" not "How does it look?" Every video I've seen of new Doom made me think "That doesn't really look like any fun to play. It's all flash and no substance."

You were probably asking wrong people, gameplay loop of doom eternal is pretty decent. Most complaints you hear about it are about cringe cutscenes and lore, and those are very fair, but I mean it looks like you are not interested in that at all, so you should be fine. Try the game for yourself and see how it holds up. The game is quite arcadey with more focus on highlighting important stuff rather than making things look "realistic" and being overwhelmed by visuals is not much of a concern imo. Of course classic doom has an infinitely amazing pwads scene that cannot be matched, but doom eternal is a fun game for a couple of playthroughs still.

Edited by Ravendesk

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19 hours ago, roadworx said:

 

from what i've seen - and mind you that i'm a dumb zoomer shithead so just know that this is from an outsider's perspective - the sort of edge that was present in the early to mid 90s seems like it was a lot more bleak and cynical than it typically is today. frank miller's comics, grunge music, movies like se7en and silence of the lambs, and even a lot of the contemporary video games like system shock and x-com really have that sort of feel to them. doom kinda fits right in with that era imo.

 


Doom had it’s edge fueled straight from stuff like those appropriate Aliens and Predator mentions, but it still had some delicious “fun 90’s cheese” to it with things like fireblue color contrasts and tunes like “The Healer Stalks”. Quake is much more about that rusty/grungy mid-90s period and even grabbed Mr. Reznor for its music and sound design. PSX and 64 Doom also sort of followed that trend and became less “cheesy”.

Edited by BGreener

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1 hour ago, aRottenKomquat said:

 . It's all visual noise that detracts from the gameplay. And when I ask "How's the gameplay?" usually the top answer is something like "You can rip heads off and there's blood everywhere in 4k!" except that doesn't answer the question I asked. I asked "How's the gameplay?" not "How does it look?" Every video I've seen of new Doom made me think "That doesn't really look like any fun to play. It's all flash and no substance."

As someone just commented, to be fair to Doom Eternal, it has an absolutely amazing combat loop: the gameplay is immersive and easy to get lost in for me. And the visual flair never distracts from the gameplay - you always know what you should be doing and where you should be going.

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This is a good thread and something I've always agreed with. I was waiting what felt like an eternity for "Doom 4" and once the initial excitement died down and I played the game a bit, I found it to be less than what I'd been hoping for in spite of it being pretty cool that Doom was back. For me, Doom never really went away, despite there being long periods of time where I wasn't playing the IWADs or downloading maps. Now obviously expecting new Doom to be a repeat of the classic is folly. There's a reason Slayer didn't make Reign in Blood II when they made South of Heaven. I can appreciate that NuDoom tried to do something different to the majority of contemporary FPS games and be a bit more back-to-basics while also trying to update Doom to something more modern. It just didn't really hit home with me. 

 

Both incarnations of the game have always been edgy, violent, over the top and more than a little bit tongue-in-cheek at their core. That's one of the things I've always loved about Doom, the pulpy vibe that betrays the fact that this very terrifying (tm) video game was made by a bunch of dorks who loved metal and horror films, and knew how to craft an immersive atmosphere and combine it with intuitive gameplay. I'm a 90s kid, so all of that tickles me in the right spot. Doom 3 has its moments in this regard too, despite the much more blatant tonal shift into pure horror. Remember the bitchy emails in some of the PDAs, and the "building better worlds" stuff being played on the video monitors in Mars City? Its a simple juxtaposition to the carnage going on, but it works and its still funny.

 

NuDoom does a lot of the same stuff, but ultimately I find it simplified, self-referential, and lacking in subtlety that all the lore and codexes in the world can't make up for. Evidently it has an audience, which is fine, but I'm happy having basically nothing to do with it. I've played them both and they're fine for hanging out with a friend and shooting the shit while playing a game together, they just don't have much lasting appeal for me. I just have little to no interest in the majority of modern video games, even if I'd rather play Doom Eternal than say, Fornite or something. Then again I don't consider myself a "gamer" as such, just somebody who still enjoys playing the classic games I grew up with, because of nostalgia, and because they really are still good in many cases. 

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  • 2 weeks later...

Doom Eternal can not possibly compare to the Doom from 94, because it does not have a dedicated community around it which has been supporting it for like 3 decades with an entire ocean's worth of content. Perhaps this is part of the reason why Doom Eternal has little "soul" to me. Maybe we should revisit it in a decade or so and see where the Doom Eternal community is at, or if everyone in it will have moved on to something else by then.

 

Don't get me wrong, as far as "modern" FPSers go, Doom Eternal stands out from the sea of other FPSers because it has so little other nonsense on the side, and the action (killing stuff) is pretty front and centre. And it's not like I didn't have a good time either. I just have zero desire to replay it. It's taxing on the hardware (relatively speaking), I don't care for all the online features, and there is a sore absence of user-created content I can load up for a change of pace. If they knew what was good for them, they would have shipped a level editor alongside the game, just like we used to do in the olden days. I'm sure people would have figured it out, and before long someone would have done something amazing with it. It just doesn't have the versatility of Doom I/II which can run on a literal potato and is therefore accessible to anyone and everyone with minimal hardware.

 

I would have loved to see the company actively foster a community of creators (game content, not youtubers lmao) to see if what happened with Doom I/II can be recreated in modern times. Last I checked you're violating god knows how many License Terms for even thinking about modifying any piece of Doom Eternal. Sure, a company needs to make some profits, I get that, but without something to keep the game relevant (free user-created content, for example) this becomes severely limiting by design. There's still people buying the OG Doom in 2024 and for good reason, how many people are going to buy Eternal today, tomorrow, and a decade from today? Hell, will any of the online stuff even work once they decide it's no longer worth it and shut the servers down?

 

I could ramble on about corporate tendencies at length, but I will leave it at that. I think I said everything I need to about the topic. Let's see where Doom Eternal stands half a decade from now (probably exactly where it stands today, but you never know).

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I have to agree with OP on this one. These were my exact thoughts for some time now and you perfectly described them! I never got the appeal of the power fantasy either. I think what makes a game or story compelling is when you don't have the odds in your favor, and still end up winning, it makes it 10x more satisfying than having a super strong character from the start. I really liked Doom 3's approach in that matter and was really satisfied when I beat the game; Because I felt that the enemies were a malicious threat and that I was only playing a normal marine that was unlucky enough to transfer to Mars at that time. Obviously I'm not hating on the 2016 game and I'm glad doom is getting recognition; but I just thought this was an important detail to address.

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I think it's also about the gameplay a lot.

 

In the originals, you don't really do anything that would make you go "that's impossible". If you of course ignore things like that you are moving around at the relative speed of a car or that there is no fall damage. But all can be pretty easily whisked away by suspension of disbelief. You unload powerful weapons into beings from Hell and they die, simple enough.

 

Meanwhile in nu-Dooms, you are Mario jumping from enemy to enemy, ripping them to shreds as a rainbow colored piňata sprays out of their neck where the head you ripped off with your bare hands a second ago used to be, which restores your health, ammo and armor. The entire world revolves around you as the ultimate power fantasy. UAC has been transformed into comic book level villain because reasons... And much more. I really disliked pretty much everything regarding lore and setting in Doom 2016. As for the gameplay, it just felt too prescriptive and restrictive. At some point, it just became going through the motions. Enter arena, Mario around until everybody is dead, half of the time locked in finishing animations while being invulnerable - repeat ad infiinitum. I played through the game twice and really had to force myself to finish the 2nd time. No interest in Eternal TBH.

 

Something as simple as the Cyberdemon alert sound in the originals never fails to put me on edge. Meanwhile, I'm cringing in Doom 2016, listening to yet another log about UAC welcoming their new demon overlords.

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  • 3 months later...
Posted (edited)

Alrighty, so after being pointed to this thread, I think it’s time for me to dump my own two cents.

 

And yes, I did take the time to read everyone’s replies so I’m not gonna be all “lol this thread is just UNGA BUNGA OLD THING GOOD NEW THING BAD”.

 

 

I do fully admit that I’ve found myself jaded by discourse surrounding nuDoom, and while I’ve found knee-jerk reactions to be somewhat expected, it’s a whole different ballgame to be consistently faced with entire walls of text on how bad Bethesda-era id Software personally ruined that person’s hopes and dreams and how Hugo Martin personally kicked that person’s puppy and whatnot (even today).

I’m really sorry, but I’m over it. It’s the exact same points over and over again and I can’t bring myself to care anymore.

 

It’s like having to read the exact same speech of “you humor me with your arrogance and contempt” over and over.

Except at least that rant was actually pretty funny.
 

 

Hell, from what little I remember, vitriol over Doom 3 didn’t get this bad.

I still remember that even with Doom 3, it was mainly duct tape jokes and “it’s dark in here lmao”.

 

Not only that, I still remember the times when not even 2016 was being treated as the zenith of the franchise; I still remember the discourse over things like the “piss filter” and how 2016 needed to look more like the classic games (or even that 2016 was “too cartoony”/“not gritty enough” before Eternal came along).

 

Lastly, if I had a nickel every time a franchise was revived with a brand-new entry which blew everyone’s minds only to follow up with more polarizing and controversial sequels (so polarizing that there are fans out there who pretend the entire reboot never happened to begin with), I’d have two nickels.

That isn’t a lot but it’s weird that it’s happened twice (cough Wolfenstein cough).

 

 

Anyway, here’s my operating theory on nuDoom in general (and especially Doom Eternal):

 

The newer Doom games tend to lean more on a specific version of the audience’s perception of the Doom franchise as a whole, in that it’s seen as being “the first and last word on shoot-em-up action games” according to the general public (says TVTropes on Doom Annihilation). The Doom comic certainly didn’t help this perception (and to a very minor extent, neither did Brutal Doom).

In reality, the classic Doom games were far closer to being a blend of action and horror rather than being strictly one or the other.


The Doom franchise isn’t quite Resident Evil or Silent Hill, but it isn’t exactly Commando or the later Rambo movies either.


Hell, Doom 1993 in particular still carries a certain atmosphere that still has yet to be replicated even with Thy Flesh Consumed let alone Doom II.

Hell, it’s partially why Doom 64 is often perceived as “the real Doom 3”.

 

 

Here’s a personal example (which I know for a fact was not the same as others):

When I first saw the demo for Phobos Labs at a very young age, I found myself scared shitless from the intense visuals and sounds (I still remember the Doomguy’s face getting progressively bloodier as a particular highlight).

I still remember that for the next few years when I got to pick up Doom II (and later Doom Collector’s Edition which not only contained that but also Ultimate Doom and Final Doom), I played through those entire campaigns with God mode.

(and promptly quit Doom II’s campaign after getting telefragged by a spawn cube on the last level, like I legitimately didn’t know dying with IDDQD was a thing and it came as a complete shock)

 


It wasn’t until I was older that I was able to clear those entire campaigns on Ultra-Violences with no issues whatsoever.

 

 

It’s a very similar phenomenon as the Ghostbusters franchise; it’s why Answer the Call (the 2016 reboot) went too far into one direction and why Afterlife went too far into another.

 

 

Not only that, for all the “badassery” that nuDoom is supposed to convey, there is admittedly something about it that feels… missing, almost toothless.

 

Case in point, at no point do we ever get to hear the exact words “Big Fucking Gun” in Doom 2016 or Doom Eternal (it’s always “Big [REDACTED] Gun”).

 

As a result, a lot of the “punk” attitudes that drove the original Doom’s development almost feels gone, if that makes sense.

 

I’m not insisting that 2016/Eternal should have had tons of profanity and massive demon orgies and whatnot, but on the other hand, Doom’s a grown-up franchise (it’s allowed a swear word or two as a treat, just look at Doom 3).
 

Spoiler

(besides, that’s what my own unofficial Doom manga is kind of for; shameless self-promotion time lmao)


But in all seriousness, it mostly boils down to execution, and I do feel that there is something with nuDoom in that not even 2016 or Doom 3 manages to fully capture The Vibes™️ that the original had.

 

Hell, Doom 1993 at one point almost had quit messages like:

”Hey Ron, can we say ‘fuck’ in this game?” 
 

(and that’s not even getting into the 2005 Doom movie, which not only featured endless profanity but also a lot of sexual comments, drug references, and even full-frontal nudity, particularly in the unrated cut)


 

Going back to my working theory, I do think that a big reason as to why nuDoom is the way it is (and why it’s as popular as it is) is because of people wanting to re-experience the version of Doom that existed in their heads.

And to many people, the version that always existed was the arcade-like RIPANDTEAR-a-thon instead of… well, being a riff on Aliens.

 

But yeah, go check out this vid to see what I mean:

 


 

If there is one thing I don’t appreciate all that much about nuDoom, it’s that it might end up coloring the entire franchise as being something it might’ve never been originally intended as.

Namely, that it might end up turning into a parody of itself (albeit unintentionally).

Edited by Man of Doom

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