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Vanilla Water + Swimmable water? (Question for megawad)


kilsya1

Vanilla Water + Swimmable water? (Question for megawad)   

3 members have voted

  1. 1. Should I use swimmable and vanilla water? Or just stick with vanilla water for consistency?

    • Vanilla + Swimmable
      1
    • Only Vanilla
      2


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Hello all! I have a quick question for the community about my first megawad;

I've already finished my first map that incorporates some vanilla water areas (not-swimmable) and I don't want to change the way they look and function,

but I also would like to add some swimmable waters areas in my next levels- do you think this would be too jarring and inconsistent of a detail between levels or

has using both been done tastefully in other wads? I would like to use both styles if it doesn't break level immersion for most people, but if enough people think

that it creates too much dissonance I may just stick with vanilla water. My best example to describe this conflict would be a rising water floor in the first level. It's a flat vanilla water texture that rises to create the effect of a pool filling- but you cannot swim in and when it's raised it is used to walk to the next door switch, for all visual purposes this is meant to be a pool of water but it is going to look clearly different from the swimmable pools of water I want to add later. Thanks for any input!

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