bejiitas_wrath Posted February 19, 2024 I am playing Crispy Doom and E2M6. I went a bit into this room and backed out again to go somewhere else and now the ceiling is stuck. I can not get in here. Does this matter? 0 Quote Share this post Link to post
NightFright Posted February 19, 2024 (edited) Can you show that spot on the automap as well, so it's easier to find? Also important: Are you using any mods? Edited February 19, 2024 by NightFright 0 Quote Share this post Link to post
plums Posted February 19, 2024 It's a side effect of how they implemented the "crusher stop" line. It doesn't matter, you can beat the map without ever even going in there. 0 Quote Share this post Link to post
RHhe82 Posted February 19, 2024 I believe the room behaved this way already in the 90s with the original EXE. I distinctly remember locking myself out of that room because of how the crusher is activated and deactivated. But no worry, it’s not necessary. It contains little bit of supplies and enemies, that’s all. 2 Quote Share this post Link to post
NightFright Posted February 19, 2024 (edited) It is one of the famous Halls of the Damned. In this case: the damned crusher trap. Edited February 19, 2024 by NightFright 0 Quote Share this post Link to post
bejiitas_wrath Posted February 20, 2024 What is up with this? I try to slide along this wall and it keeps bouncing me back along the wall again? A reverse wall run? 1 Quote Share this post Link to post
RjY Posted February 20, 2024 3 hours ago, bejiitas_wrath said: What is up with this? I try to slide along this wall and it keeps bouncing me back along the wall again? A reverse wall run? I believe these are called elastic collisions. The Movement Bible has more technical detail. 0 Quote Share this post Link to post
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