I'm compiling a single map into a wad in Slade and have decided to go with the common mymap.wad format, instead of the .pk3 version that I'm used to. For example, something like in the photo. (from a random wad).
I'm a noob at the technical side of Doom and I really don't know the correct way to compile a basic wad. I handle UDB just fine but I don't know what I'm doing in Slade. I don't know what most of those directories do or what they are for.
I've been searching the net today for wad compilation tutorials but none of them explain how to build a wad in Slade and none really explain what all these directories are and why they are needed. For example, what SSectors is / what the Map Reject Table is / etc. I'd really like to learn all this stuff. I can't find any information and Slade tutorial videos don't mention any of this stuff.
Could anyone recommend a tutorial for making / compiling a wad for GZDoom? I'm not interested in tutorials on custom sprites or add custom textures. There are tons of those. I'd just like to learn the nuts and bolts of making a basic wad and why these directories are needed and what they do.
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PeterMoro
I'm compiling a single map into a wad in Slade and have decided to go with the common mymap.wad format, instead of the .pk3 version that I'm used to. For example, something like in the photo. (from a random wad).
I'm a noob at the technical side of Doom and I really don't know the correct way to compile a basic wad. I handle UDB just fine but I don't know what I'm doing in Slade. I don't know what most of those directories do or what they are for.
I've been searching the net today for wad compilation tutorials but none of them explain how to build a wad in Slade and none really explain what all these directories are and why they are needed. For example, what SSectors is / what the Map Reject Table is / etc. I'd really like to learn all this stuff. I can't find any information and Slade tutorial videos don't mention any of this stuff.
Could anyone recommend a tutorial for making / compiling a wad for GZDoom? I'm not interested in tutorials on custom sprites or add custom textures. There are tons of those. I'd just like to learn the nuts and bolts of making a basic wad and why these directories are needed and what they do.
Thanks for your help.
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