Sorry to ask such a basic question, but as I have been researching this issue, I've become more confused rather than enlightened. At lot of the information I've found on various forums and YT videos seems legit, but some of it is apparently outdated and some of it might be (and I can't really tell which is which). A lot of the forum responses seem to assume that I already know some basics that honestly are uknown unknowns to me. Moreover, there are different ways of doing it, and although I have an idea what is the relevant method in my case, I can't be absolutely sure. All in all I'm a bit overwhelmed and would appreciate some help in untangling the issue.
I have been working on a big megawad for months now, and I've decided that the very last level needs some custom monsters, to ramp things up a bit. If this works out I might even add some monsters to the already-completed levels. I have picked a couple of beasties from Realm667, downloaded them and put them in a folder.
Here's what I am working with:
GZDoom, UDMF, my own custom music (and a MUSINFO because one level has multiple tunes), OTEX textures.
Here's what I think I have to do, but like I said, my research and understanding of these things are a bit wobbly.
Set up a .PK3 with some necessary .exes that will reduce the file size later.
Add the monster wads in SLADE <-- But I don't know whether the monsters need to be ZSCRIPT compatible or what that even means, or how I'd find out. I don't even know if they are supposed to be .WAD files, but the ones I downloaded seem to be.
In SLADE, add a ZMAPINFO lump with actor numbers for the monsters. I am not sure how to create a ZMAPINFO lump in the first place, nor whether it will clash with the MUSINFO lump, mess up my skies, or generally cause issues. In one example I saw, actor numbers were added, but I don't know why they were that many digits or why they were those particular digits.
Add the monsters in my WAD in UDB, but I don't know how you create a User Defined folder in that programme.
EDIT: save my .wad into the .pk3 that I set up at the beginning
???
Profit.
Is this roughly how it is done? Seeing as I am using UDMF and GZDoom, is there an easier way? AM I also right to think that I don't need to replace monsters when using UDMF/GZDoom?
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Laocoön
Sorry to ask such a basic question, but as I have been researching this issue, I've become more confused rather than enlightened. At lot of the information I've found on various forums and YT videos seems legit, but some of it is apparently outdated and some of it might be (and I can't really tell which is which). A lot of the forum responses seem to assume that I already know some basics that honestly are uknown unknowns to me. Moreover, there are different ways of doing it, and although I have an idea what is the relevant method in my case, I can't be absolutely sure. All in all I'm a bit overwhelmed and would appreciate some help in untangling the issue.
I have been working on a big megawad for months now, and I've decided that the very last level needs some custom monsters, to ramp things up a bit. If this works out I might even add some monsters to the already-completed levels. I have picked a couple of beasties from Realm667, downloaded them and put them in a folder.
Here's what I am working with:
GZDoom, UDMF, my own custom music (and a MUSINFO because one level has multiple tunes), OTEX textures.
Here's what I think I have to do, but like I said, my research and understanding of these things are a bit wobbly.
Is this roughly how it is done? Seeing as I am using UDMF and GZDoom, is there an easier way? AM I also right to think that I don't need to replace monsters when using UDMF/GZDoom?
My WAD:
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