Woody101 Posted February 19, 2024 Hello all, a situation I run into often is that I have a MID (like a railing, cage) that I want to make impassible but it ends up causing me problems such as: 1 - I have a floor above it (3D) that I don't want the impassible to apply to 2 - I want to lower that floor (i.e. open a cage) but don't want it to be impassible any longer I always work around it - I figure scripting can solve something but is there a non scripting solution? Anyone have this problem? 0 Quote Share this post Link to post
smeghammer Posted February 19, 2024 Iirc midtex blocking operates for 32 mu height (for certain ones?). Never managed to get it working though... So for my multi floor maps I resorted to scripting, checking the player z position and toggling line blocking accordingly. Worked well enough but would not work properly for multi-player I think. 1 Quote Share this post Link to post
Woody101 Posted February 19, 2024 Yes, I never got it working either not really understand the other MID related flags... 0 Quote Share this post Link to post
rita remton Posted February 23, 2024 On 2/19/2024 at 9:25 PM, Woody101 said: Hello all, a situation... hi! if i may, there are several non-script solutions for this in udmf. you could either use: 1) line action 55 (line set blocking) to set or clear flags to block monsters/players. 2) an invisible (alpha=0) but solid 3d floor to which could be lowered/raised to simulate an impassible barrier. you could do this by raising/lowering the control sector of the invisible 3d floor. hope this helps :) 0 Quote Share this post Link to post
Woody101 Posted February 23, 2024 I never knew how to lower a 3D floor ! This is going to help me so much and I will look into line action 55, never used it Thanks Rita! 1 Quote Share this post Link to post
Woody101 Posted February 24, 2024 I used line action 55 and it worked great! Will be coming in Woody World Episode 6... :-) 1 Quote Share this post Link to post
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