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[Submissions closed!] McDoomguy's Slaughterific Sample Platter - Pick your restrictions and have at it!


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6 hours ago, MFG38 said:
  • A bunch of explosive barrels
  • Sector special 10 (a door closes after 30 seconds (just don't be evil and make it the exit door))

Does the participants need to spam it across the map or just put it once?
 

 

6 hours ago, MFG38 said:
  • No orthogonal lines

Does non-orthogonal lines just by 1 grid/unit difference counted as non-orthogonal (the one usually mapper uses to avoid fake contrast)?

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8 hours ago, Rykzeon said:

Does the participants need to spam it across the map or just put it once?

 

The barrels don't have to be scattered all over the map, they can be bunched up in one place. And one occurrence of the sector special is enough to qualify.

 

8 hours ago, Rykzeon said:

Does non-orthogonal lines just by 1 grid/unit difference counted as non-orthogonal (the one usually mapper uses to avoid fake contrast)?

 

Sure.

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3 minutes ago, ViolentBeetle said:

Does grid size apply to both vertices and things?

 

Just vertices.

 

2 minutes ago, CravenCoyote said:

Can we also use regular Doom 2 textures or are we specifically limited to the texture pack provided?

 

You can use stock Doom 2 textures as well.

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I've expected something more like Limit Buffet by the premises, but it's a funny little project otherwise. Not sure if i join this one due to the MANY projects i'm into...

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Map name: her eyes point upwards to a better future in a pristine city of stars
Author: akolai
Music: soilscraper by yakfak
Restrictions: all from first list + barrels
Notes: cl21 speedmap shitpost. includes sectorless control sectors. flats are BRIKGTH4, CITYF05, F_SKY1, textures are CITY02, CITY05, CITY12
heputabfiapcos.zip

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50 minutes ago, Rykzeon said:

I forget to ask, is control sector counted?

 

Yes.

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nice! i think i have an idea for this. 

 

edit-potentially dumb question but do doors/switches count as 2 of the 3 textures in the rule of 3 tex 3 flat?

Edited by senpaigru

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1 hour ago, senpaigru said:

do doors/switches count as 2 of the 3 textures in the rule of 3 tex 3 flat?

 

They do.

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Map name: Skibidiggido X
Authors: Xulgonoth (centre), Mapper X (top right), Oxymoron (bottom right), The Xizzler (top left), xXx_Majster_Braňo_xXx (bottom left)
Music: Mr. Bungle - Ars Moriendi
Restrictions: Yes 
Notes: If I could comprehend the concept of feeling sorry, I probably would be.
skibidiggido_x.zip

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Map name: Pyre Pas de Quatre
Author: senpaigru
Music: Turbulence from Dune 2-sequenced by Kyu Sawamura
Restrictions: 100 lines or less, 3 textures and 3 flats, only 1 monster type, grid size of 64, pacifist map
Notes: thanks to @Yagacaw for playtesting this and giving helpful feedback and suggestions 

Pyre Pas de Quatre

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Map name: [La Fin Absolue du Doom]
Author: [Yagacaw]
Music: [Takashi Tateishi - Bubble man theme from Mega man 2 (Midi rendition by DurfarC)]
Restrictions:

[
100 lines or less 
-(100 lines used)
3 textures and 3 flats
-Testures: (TEKWALLC, SKINTEK1, MIDPIPE4)
-Flats: (WIRE2H, GATESK6, GRAYSLM1)
No orthogonal lines
-no right angles here
Sector special 10
-its a big part of the map, but no spoilers here
]

Notes: [I usually don't make combat puzzles so for anyone playtesting this level, please let me know if the combat was to much or to little and what Difficulty setting you played at. I'm not sure if adding Monsters to UV made it appropriately more difficult, So I appreciate the feedback! also thank you @senpaigru for help with testing and helping me solve those texture issues!]

 

File Download:

LaFinAbsolueDuDoom_RC3_patch.wad

 

Screenshot:

Spoiler

1068497685_lovecraftfindudoomsmall.jpg.5421477a79c2579971a7d81c2fbcde3a.jpg

 

Edited by Yagacaw
added screenshot

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Okay so would choosing a 1 monster type and puzzle platforming be allowed?

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Map name: Painful Bonus
Author: knifeworld
Music: goldeneye_cradle2.mid from VGMUSIC.com
Restrictions: All from the first list (except for "1 monster type", and 3tex3flat if you consider using only 2 flats as breaking the rule lol), + bunch of barrels
Notes: A speedmap to alleviate mappers block. Also managed to get exactly 100 linedefs and 10 sectors unintentionally.
TEX: BRIDGE09, ZZZFACE3, ZZZFACE4
FLAT: TLITE65G, CARPETRD

MDSSP KW.zip

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3 hours ago, Hebonky said:

Okay so would choosing a 1 monster type and puzzle platforming be allowed?

 

That's the only "illegal" combination, so to speak, because the puzzle/platforming restriction also states that the map has to be monsterless. Everything else is fair game.

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I'm working on a map and oh god, this is my first time with restrictions but also 'more stuff' (compared to vanilla mapping, which is what I'm used to).

It's a fun challenge!

 

  • 1024x1024 or smaller map size
  • Grid size of 64
  • Hitscan enemies only (probably)
Edited by CravenCoyote

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Currently working on a map for this (with a bespoke midi to boot).

 

That's all I'm gonna say for now.

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This will, hopefully, be my first map released outside of the RAMP community project.

It will be a short map, 1024X1024, 3 textures/flats and probably some barrels.

 

But man alive, just using 3 textures/flats is much harder than I thought it would be!

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Map name: [The Incal Woods]
Author: [Yagacaw]
Music: [Junko Tamiya - Dream 7 Theme Song 'Topsy-Turvy' from Little Nemo the Dream Master (Midi rendition by M.W.S.)]
Restrictions: [
100 lines or less 
-(99 lines used)
3 textures and 3 flats
-Textures: (MIDTREE1, SKYESSL1, SKYESSLR)
-Flats: (F_SKY1, GROUND12, SNOWF_6)
No orthogonal lines
-no right angles here
Sector special 10
-its a big part of the map, but no spoilers here
Hitscan enemies only
-I used every hitscan enemy in the game, even the Arch-vile,,, yes they are! 
]

Notes: [This came from a Idea I had for how to use Sector 10 in a new puzzle, I have one more idea for how sector 10 could be used, but i ran out of lines making this map, which i guess is a tribute to Jodorowsky's "The Incal" when i noticed how triangles use less lines then squares and thats what the map ended up looking like. Also i wanted to see if i could make a map with 2 different sky transfer areas given that two out of three textures were for the Skies so only one non sky texture was used.]

 

File download
TheIncalWood_RC1.wad

 

Screenshot

Spoiler

icon.jpg.23fce1c9fbc1d9fc7100dd45368702e2.jpg

 

Edited by Yagacaw
added screenshot

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2 hours ago, Shove82 said:

But man alive, just using 3 textures/flats is much harder than I thought it would be!

 

I hear that! It was challenging at first cuz my old mapping tricks don't work if I'm not willing to devote a whole third of the textures to switchs or doors. But restrictions can be a great fuel for creative solutions. Check out this great WAD by Pistoolkip where they decorate the whole level with only the texture Wood5 and it looks great! Hopefully this wad will open your mind as it did for me

 

 

 

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Map name: Ferrum.

Author: Shove82.

Music: Tar by James Paddock

Restrictions: 3 textures and 3 flats. 1024x1024 and barrels.

Notes: A short and hard map. Tight spaces and rather dark.

ferrum.zip

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Map name: Rocket Launcher And You
Author: Scionox
Music: Gestation from Cave Story(VGMusic), sequenced by Felix, further edited by Scionox
Restrictions: 10 sectors, No orthogonal lines, Platforming Map
Notes: Difficult platforming speedmap making heavy use of rocket jumping. Lower difficulty setting implemented and allow for alternate earlier exits.

Screenshots:

Spoiler

Scrn28.png?rlkey=yw445mw2osqysn7f3gu4k4nScrn29.png?rlkey=85vddm8qhhtid56mprsnav1

 

Download: RocketLauncherAndYou.zip

 

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Map name: Breakout

Author: CravenCoyote

Music: Das Model by Kraftwerk

Restrictions: 1024x1024 or smaller map size. Grid size of 64. Hitscan enemies only.

Notes: Techbase. Difficulty settings implemented.

 

Download: Breakout.zip

Edited by CravenCoyote
Bug fix

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Posted (edited)

@MFG38 If you submit a second, or third map, for this project can you still use the same restrictions as the first map you´ve submited?

Edited by Shove82

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11 minutes ago, Shove82 said:

@MFG38 If you submit a second, or third map, for this project can you still use the same restrictions as the first map you´ve submited?

 

Yeah, that's absolutely fine.

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Map name: So I heard you like platforming

Author: Hebonky

Music: Tripping around the sun by Psychedelic Eyeball 

Restrictions: 1024x1024, 3 textures and flats, monsterless platforming

Notes: I suck at platforming so I don't know if it's beatable

 

So I heard you like platforming.zip

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@MFG38 just one question regarding the 64 grid restriction.

 

As you can see on this picture, this structure is not aligned to the 64 grid size. However, I have made it without entering a lower grid size once. Does this still count for this restriction or are only vertices in the corners of each square allowed?

IMG_5472.png

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