Peaved T-40 Posted February 22 (edited) I know how to make floors reflective in UDMF, but is there a way to do this on slopes and walls? Edited February 22 by Peaved T-40 0 Quote Share this post Link to post
rita remton Posted February 23 18 hours ago, Peaved T-40 said: I know how to make floors reflective in UDMF, but is there a way to do this on slopes and walls? hi! i've never tried it on slopes, but you could use line action 182 (line mirror) on the walls to make the walls reflective. to tweak the amount of reflectivity on the walls like the floors however, is not that straightforward. hope this helps :) 0 Quote Share this post Link to post
Doom-X-Machina Posted February 24 On 2/23/2024 at 7:57 AM, Peaved T-40 said: I know how to make floors reflective in UDMF, but is there a way to do this on slopes and walls? Walls yes, you can use the line mirror linedef function but the reflectivity isn't adjustable like on floors and ceilings. At this point, I don't think reflective slopes are possible in GZDoom. I've been faced with the same conundrum in the past and couldn't work out how to do it. I don't think it's possible. Yet. 0 Quote Share this post Link to post
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