MichaHil Posted February 23 I don't really like randomness in any game - it trivializes achievements and removes the skill factor, even in the tiniest ways. I'd prefer if a game like Doom had its damage output depend on shot distance, and its enemy behaviour consistent. Is there any way to do that? Or has someone already done that before? 0 Quote Share this post Link to post
Redneckerz Posted February 23 17 minutes ago, MichaHil said: I don't really like randomness in any game - it trivializes achievements and removes the skill factor, even in the tiniest ways. I'd prefer if a game like Doom had its damage output depend on shot distance, and its enemy behaviour consistent. Is there any way to do that? Or has someone already done that before? Yep: 0 Quote Share this post Link to post
MichaHil Posted February 24 (edited) 11 hours ago, Redneckerz said: Yep: Looks like the link to the file got deleted, unfortunately edit: oops, nvm. thanks! Edited February 24 by MichaHil 0 Quote Share this post Link to post
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