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Is there any way to combine different pk3's into one pk3?


Kristian Nebula

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Hey all,

 

So I have a UDMF project that uses stuff from many different pk3 resources. I've tried to make them all into one big pk3 in Slade but it seems the game doesn't recognize them when it's loaded. Is there any way to make it work without having to strip down all the pk3's and make them into folders in a single pk3 file which honestly is too much work for me to do within the time limits that I have. The only other option I've come up with is to make a windows folder and put all the pk3's there together and load up the folder in GZDoom. I haven't tried that yet and have no idea if it'll work either. The next thing I can think of is to make a .bat file that loads them all with a command prompt.

 

Thanks for any insight on this. :)

Edited by Kristian Nebula

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15 minutes ago, Kristian Nebula said:

Hey all,

 

So I have a UDMF project that uses stuff from many different pk3 resources. I've tried to make them all into one big pk3 in Slade but it seems the game doesn't recognize them when it's loaded. Is there any way to make it work without having to strip down all the pk3's and make them into folders in a single pk3 file which honestly is too much work for me to do within the time limits that I have. The only other option I've come up with is to make a windows folder and put all the pk3's there together and load up the folder in GZDoom. I haven't tried that yet and have no idea if it'll work either. The next thing I can think of is to make a .bat file that loads them all with a command prompt.

 

Thanks for any insight on this. :)

 

Forgive me on this...

For what purpose? I mean, the batch file plan sounds great... for loading them all up to play a game.

But if this is for making a new project, why would you want to load resources you're not using? Personally,

I add resources as I need them. In fact, I might have loaded up a dozen textures but after many iterations

of refining my map, find that I don't need eight of the original dozen and I remove those from the project.

 

As for "the game" not recognizing them when loaded, I'd venture to guess it may be an issue of duplicate

naming. I could be wrong.

 

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To clarify, it's a map I made for Supercharge gameplay mod which itself is a pk3. Then it has a couple of different sets of textures that it uses that are in wad format that have been added to a pk3 that also includes the map that I've made. Then it has a few different new THINGS from Realm667 and a few additional extra monsters too, besides those that are in Supercharge, some of which are wads while other are pk3's. The problem here is that when I tried to combine all the resources into one pk3, it doesn't load the pk3's inside the pk3 in-game. I think it might be some kind of compatibility issue that the engine isn't built to work like that, but I'm not a coder so I don't really know. The game reads all the wad files inside a pk3, but it doesn't seem to read pk3's inside a pk3.

Edited by Kristian Nebula

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Every PK3 is a ZIP archive. Just rename your PK3s to have a .zip extension instead and use any tools that work them like common folders (Total Commander, shell extensions...) Or Don't rename when using Total Commander, it recognizes them as folders anyway.

 

pk3iszip.png.3b2cd73e0847156f01436126cdc44a1e.png

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I solved this in Slade by changing pk3's that wouldn't load into wads, with the relevant markers and wad structure. Now everything works inside one PK3 like intended. 

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