lubba127 Posted February 24 (edited) Hey Doomworld! I've been working on a new, short WAD, based off of my DMP23 submission. I really liked setting a Doom level in bright, heavenly world, and decided that there needs to be more of them made! I call it Paradise Up Above: Gold Label because it's mostly an expansion on that DMP23 map (of which the WAD will include) with new graphics, maps, and music. Planning on releasing it with 7 main maps, 7 new game+ maps, and an outro level, totalling to around 15 levels, all of which will be boom-compatible (complevel 9) I would love to have more than just development screenshots to share, but seeing as I'm in the middle of a move and don't have access to my drawing tablet it's all I can provide visually at this time. I'll probably update this thread with new art if I'm able to get it back after settling down, but I might also just move on to the actual release thread depending on the foot traffic around here. SCREENIES FOR YOUR VIEWING PLEASURE: Please let me know any comments or questions about the mapset! I'll probably even drop a few demos around here eventually, but for now this thread is just a showcase. Edited May 25 by lubba127 almost done!! 19 Quote Share this post Link to post
Rykzeon Posted February 24 I would bet those 3d effects like roofs take time to make them. It is cool though, so worth it. 2 Quote Share this post Link to post
lubba127 Posted February 28 Hey lads, quick update for y'all. I decided to make a little demo version containing the first 3 maps of the set just for shits and gigs, they're short, punchy, and simple, but hopefully enjoyable. Lemme know what you think! (boom/complevel 9) paradisepublicdemoV1.zip 1 Quote Share this post Link to post
lubba127 Posted March 2 woah! update! I just want to share the start of MAP07's construction because I'm proud of the tower I made :) 1 Quote Share this post Link to post
lubba127 Posted March 13 hey all, quick update and announcement - all 7 main levels are completed! With that, I would like to gauge interest in potential playtesters of the maps before the final release. If you are interested, I'd like for you to say so either in this thread or in a private message, the latter of which I'll use to give access to the current build of the WAD. You will be credited for your work in the final release! I look forward to working with anyone interested in the project, and I hope anyone stopping by here has a lovely day :) (included screenshot 'cause why not?) 2 Quote Share this post Link to post
FrankieSturdust Posted April 2 Hi! I dowloaded the demo with 3 maps and finished them (slightly less than 20 minutes for 3 maps, 100% kills, items and secrets on UV). First of all, I really dig visual style and architecture of all maps, they look really good, and I agree that we need more maps in this "heavenly" style. :) That was the reason I decided to play this wad in the first place. Great aesthetics. 1 - good short and easy introduction map, no issues with it. 2 - sadly, there are several problems with this map. First of all, I've got completely softlocked in a random room that serves pretty much no purpose (or at least I don't know why it's there... to create another patch to a key? Kinda confusing). I went for the red key first, so I couldn't press the yellow switch when I was near it, as I didn't have yellow key. When I came from the other side with yellow key, I couldn't reach the switch outside to open bars, bars are not interactible, switch and door doesn't work from inside. You're just trapped there... Also, another issue, at some point near the end of the map, at the first area appeared a group of monsters, including arch vile, reventants, and other enemies, pretty significant % of monsters on the map, but I have no idea when and why it happened, and I never had a reason to came back here to fight them, I almost exited, but saw that I had many more monsters to kill and backtracked. If I wasn't a perfectionist, I'd just skip this fight completely. Maybe it's because I did keys in a different order from your playtest, but this fight was skippable. Oh, and I'm really not a fan of fighting arachnotrons with invis, but I know it's intended. But at least it's not cybers! And, I guess, you needed some "harder" fights even though it's RNG. But the core of the map is cool, just I think these issues should be fixed (except for the last one, it's alright). Spoiler 3 - cool short map, no real issues with it. Looks great as the other maps, decent layout. Maybe you could introduce some fights where you can't just leave and fight enemies from afar/cover, but I don't mind that, a cool breather map. Maybe what I've played wasn't the most recent version and maps are already fixed, I dunno, but decided to leave my feedback anyway. :) 1 Quote Share this post Link to post
lubba127 Posted April 3 9 hours ago, FrankieSturdust said: Hi! I dowloaded the demo with 3 maps and finished them (slightly less than 20 minutes for 3 maps, 100% kills, items and secrets on UV). First of all, I really dig visual style and architecture of all maps, they look really good, and I agree that we need more maps in this "heavenly" style. :) That was the reason I decided to play this wad in the first place. Great aesthetics. 1 - good short and easy introduction map, no issues with it. 2 - sadly, there are several problems with this map. First of all, I've got completely softlocked in a random room that serves pretty much no purpose (or at least I don't know why it's there... to create another patch to a key? Kinda confusing). I went for the red key first, so I couldn't press the yellow switch when I was near it, as I didn't have yellow key. When I came from the other side with yellow key, I couldn't reach the switch outside to open bars, bars are not interactible, switch and door doesn't work from inside. You're just trapped there... Also, another issue, at some point near the end of the map, at the first area appeared a group of monsters, including arch vile, reventants, and other enemies, pretty significant % of monsters on the map, but I have no idea when and why it happened, and I never had a reason to came back here to fight them, I almost exited, but saw that I had many more monsters to kill and backtracked. If I wasn't a perfectionist, I'd just skip this fight completely. Maybe it's because I did keys in a different order from your playtest, but this fight was skippable. Oh, and I'm really not a fan of fighting arachnotrons with invis, but I know it's intended. But at least it's not cybers! And, I guess, you needed some "harder" fights even though it's RNG. But the core of the map is cool, just I think these issues should be fixed (except for the last one, it's alright). Reveal hidden contents 3 - cool short map, no real issues with it. Looks great as the other maps, decent layout. Maybe you could introduce some fights where you can't just leave and fight enemies from afar/cover, but I don't mind that, a cool breather map. Maybe what I've played wasn't the most recent version and maps are already fixed, I dunno, but decided to leave my feedback anyway. :) Hey! Thank you so much for your feedback! The softlock you mentioned has been patched in my most recent dev build, as I also came upon it recently. Also, all 7 main maps are finished and I'm currently working on the new game+ levels now. I can send you a dev version by tomorrow if you'd like! The first three levels of the demo are just the appetizer! Glad you enjoyed what you played so far! 1 Quote Share this post Link to post
FrankieSturdust Posted April 11 On 4/3/2024 at 3:18 AM, lubba127 said: Hey! Thank you so much for your feedback! The softlock you mentioned has been patched in my most recent dev build, as I also came upon it recently. Also, all 7 main maps are finished and I'm currently working on the new game+ levels now. I can send you a dev version by tomorrow if you'd like! The first three levels of the demo are just the appetizer! Glad you enjoyed what you played so far! Sorry, haven't read this forum in a while. Yeah, I'd love to play the full version. Please, send it to me, if you can. :) 1 Quote Share this post Link to post
lubba127 Posted May 25 Hey all! I'm aware I'm necroposting a bit, but I'm almost finished the WAD and will likely be moving to a new thread to post it. Should be done before July :) 3 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.