Jump to content

How can I get rid of "shadow" under 3d floor?


Peaved T-40

Recommended Posts

I can't figure out how to get rid of the "shadow" under the walkway i've build out of 3d floors. I've tried changing the brightness on the floor and top and bottom of the 3D floor. I've tried to make sure all the floor glow and surface luminance settings match. I have no idea what's causing it or how to fix it.

 

I've attached a picture and a wad that shows my problem

2024-02-24 21_41_06-Window.png

Unwanted Shadow.zip

Share this post


Link to post

(Assuming this is GZDoom or Zandronum in Hexen format or UDMF)

Give flag 1 (disable light effects) to the 3D floor's control line.

Share this post


Link to post
4 hours ago, jaeden said:

(Assuming this is GZDoom or Zandronum in Hexen format or UDMF)

Give flag 1 (disable light effects) to the 3D floor's control line.

 

It's UDMF. is there a way for me to access the control line through 3d floor mode? I have no idea which 3d floor sectors belong to what

Share this post


Link to post
3 minutes ago, Naarok0fkor said:

Be careful, even with flag 1 on, the shadow is still present in UDB but things get fixed in gameplay...

 

This is not true. The flag that disables lighting works in UDB's Visual Mode.

Share this post


Link to post
1 minute ago, boris said:

 

This is not true. The flag that disables lighting works in UDB's Visual Mode.

 

Apparently not, just tried it. seems to work when played but visual mode still shows it unless there's some kind of toggle I don't know about in visual mode

Share this post


Link to post
6 hours ago, jaeden said:

(Assuming this is GZDoom or Zandronum in Hexen format or UDMF)

Give flag 1 (disable light effects) to the 3D floor's control line.

 

47 minutes ago, boris said:

In 3D Floor Mode you can access the flags from the 3D floor editing dialog.

 

13 minutes ago, Naarok0fkor said:

Be careful, even with flag 1 on, the shadow is still present in UDB but things get fixed in gameplay...

 

This was a big help. Thanks. Spent hours screwing around with sector lighting, texture luminance and floor glow...

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...