Is there an easy way to reduce the tracking/homing amount of a revenant's missile? Ideally, I'm looking to make Revenants fire a homing missile every single time (rather than 50%), but with only half the homing amount, so they're easier to dodge. I've tried redefining the Revenant Tracer actor in Slade but it doesn't seem to be having any effect. I'd be grateful if someone could show me the correct code/ACS to do this.
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Skunkbear
Hello All,
Is there an easy way to reduce the tracking/homing amount of a revenant's missile? Ideally, I'm looking to make Revenants fire a homing missile every single time (rather than 50%), but with only half the homing amount, so they're easier to dodge. I've tried redefining the Revenant Tracer actor in Slade but it doesn't seem to be having any effect. I'd be grateful if someone could show me the correct code/ACS to do this.
This is for GZDoom. Thanks in advance.
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