I've been experimenting with Boom's "teleport to line" actions, and I'm trying to figure out how to achieve a seamless transition. I keep experiencing this sort of "flicker" upon teleportation, and in some extreme cases like this one in the video, you can even see some sort of weird "bump", as if there were a change of height, which makes no sense to me, given that both the origin and destination sectors share the same height values (I'm not sure that's relevant though).
Spoiler
Screenshots of both linedefs in the editor:
Spoiler
The question is basically whether there is a way of ensuring a smooth, seamless transition using these "teleport to line" effects, such that the player has no way of noticing they have been teleported to a new location.
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Fernito
I've been experimenting with Boom's "teleport to line" actions, and I'm trying to figure out how to achieve a seamless transition. I keep experiencing this sort of "flicker" upon teleportation, and in some extreme cases like this one in the video, you can even see some sort of weird "bump", as if there were a change of height, which makes no sense to me, given that both the origin and destination sectors share the same height values (I'm not sure that's relevant though).
Screenshots of both linedefs in the editor:
The question is basically whether there is a way of ensuring a smooth, seamless transition using these "teleport to line" effects, such that the player has no way of noticing they have been teleported to a new location.
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