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How do I change the Main Menu text colours?


Wo0p

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Hello forums :)

 

I cannot for the life of me identify what the names of the graphics are called that govern the title menu / start menu. Or am I looking in the wrong place and in fact need to do new menudef definitions?

 

Because inserting the following into the MenuDef.txt does not seem to change anything except use a custom m_doom graphics:

ListMenu "MainMenu"
{
	Size Clean
	StaticPatch 94, -16, "M_DOOM"
	Position 97, 32
    Selector "M_SKULL1", -30, -8
	LineSpacing 24
	Font "BIGFONT", "Gold", "Green"
	TextItem "NEW GAME", "n", "EpisodeMenu"
	TextItem "LOAD GAME", "l", "loadGameMenu"
	TextItem "SAVE GAME", "s", "SaveGameMenu"
	TextItem "OPTIONS", "a", "OptionsMenu"
	TextItem "QUIT GAME", "q", "QuitMenu"
}

 

The wiki on all this UI stuff seems a bit vague (Or maybe I'm just not savvy enough to get it winkwink).

 

Thanks for reading!

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14 hours ago, Wo0p said:

I cannot for the life of me identify what the names of the graphics are called that govern the title menu / start menu. Or am I looking in the wrong place and in fact need to do new menudef definitions?

 

Because inserting the following into the MenuDef.txt does not seem to change anything except use a custom m_doom graphics

 

The wiki on all this UI stuff seems a bit vague (Or maybe I'm just not savvy enough to get it winkwink).

 

The menu items are actually graphics. If you open the doom2.wad file in SLADE, these are the names of them:

M_OPTION

M_QUITG

M_NGAME

M_ENDGAM

M_HURT

M_JKILL

M_ROUGH

M_SKILL

M_NEWG

M_ULTRA

M_NMARE

M_OPTTTL
M_SAVEG
M_LOADG

M_SGTTL

M_LGTTL

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1 hour ago, prfunky said:

 

The menu items are actually graphics. If you open the doom2.wad file in SLADE, these are the names of them:

M_OPTION

M_QUITG

M_NGAME

M_ENDGAM

M_HURT

M_JKILL

M_ROUGH

M_SKILL

M_NEWG

M_ULTRA

M_NMARE

M_OPTTTL
M_SAVEG
M_LOADG

M_SGTTL

M_LGTTL

 

Lifesaver. Thanks, mate!

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