I cannot for the life of me identify what the names of the graphics are called that govern the title menu / start menu. Or am I looking in the wrong place and in fact need to do new menudef definitions?
Because inserting the following into the MenuDef.txt does not seem to change anything except use a custom m_doom graphics:
ListMenu "MainMenu"{
Size Clean
StaticPatch 94,-16,"M_DOOM"
Position 97,32
Selector "M_SKULL1",-30,-8
LineSpacing 24
Font "BIGFONT","Gold","Green"
TextItem "NEW GAME","n","EpisodeMenu"
TextItem "LOAD GAME","l","loadGameMenu"
TextItem "SAVE GAME","s","SaveGameMenu"
TextItem "OPTIONS","a","OptionsMenu"
TextItem "QUIT GAME","q","QuitMenu"}
The wiki on all this UI stuff seems a bit vague (Or maybe I'm just not savvy enough to get it winkwink).
Question
Wo0p
Hello forums :)
I cannot for the life of me identify what the names of the graphics are called that govern the title menu / start menu. Or am I looking in the wrong place and in fact need to do new menudef definitions?
Because inserting the following into the MenuDef.txt does not seem to change anything except use a custom m_doom graphics:
The wiki on all this UI stuff seems a bit vague (Or maybe I'm just not savvy enough to get it winkwink).
Thanks for reading!
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