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Escape the Chambers - 3 escape room/puzzle style maps


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Neat maps, I think 02 is my favorite, but the presentation of all of them is very solid.

HMP Solves for 01 and 02, futzing around with 03 (though I have an idea about what I initially missed), -dsdademo v0.27.5 - chambers-maribo.zip

 

A minor suggestion for Map01:

Spoiler

The lift lower trigger for the radsuit seems to be extremely tight, given the thin doorway, the distance to cover + the height of the drop to reach the teleporter, and the forced freeze on player movement after teleporting. It seems like it's the actual solution and not a red herring as well, having checked in UDB and not found any other trigger lines or other relevant items, so it might be prudent to make it a bit more lenient.

 

Edit: I suppose the intention is actually to leave the pinky alive and get it stuck that corner so it runs over the line while you're closer to the door.

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@Maribo Thank you for playing. Seeing from these demos i think i was at least able to accomplish what i wanted in someway. I already tweaked some things for the HMP versions of these maps because there were some things that didn't convince me enough.

 

Regarding Map01:

Spoiler

Seems you were persistent enough to get to the point where reaching the lift seems possible but extremely hard. The thing its that the intended way of getting that radsuit it using the pinky/revenant to trigger the walk over line for you once you are near the radsuit. Anyways, i did change the lift timer so its more clear that there's no way of getting to it by doing that.

 

Edited by dashlet

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I gave 'em a try.  These felt notably technically demanding on top of the puzzle elements, unless I was just making things harder for myself.  Overall good impressions.  It's not often you get puzzle maps.

 

FDAs: noisy_chambers_fdas.zip (umm, apparently I was using the restart key and it split my single segment into a whole bunch of mini-files. oops.  I gave up after not being able to reload a save towards the end, so I guess that's the culprit)

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@SleepyVelvet Yeah, thinking about it now i should had been a bit more clear with this thread about certain quirks and technical aspects that these maps expect you somewhat to know about. I guess i wanted the maps to feel ambiguous in order to see how different players tackle solutions and the overall progression. I always liked that feeling of players not really knowing if what they are doing its right or not.

Edited by dashlet

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On 2/29/2024 at 6:06 AM, Maribo said:

Neat maps, I think 02 is my favorite, but the presentation of all of them is very solid.

HMP Solves for 01 and 02, futzing around with 03 (though I have an idea about what I initially missed), -dsdademo v0.27.5 - chambers-maribo.zip

 

A minor suggestion for Map01:

  Reveal hidden contents

 

Thanks, I will check it.

Edit: I checked it and I really like, thanks for sharing it.

Edited by JohnKeesler

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