RjY Posted March 31, 2024 (edited) quit after 5 maps finished, 1:20:00 (blind) Spoiler map stat kills items secr time total sect MAP01 EXIT 87/87 17/18 3/3 6:54+18 6:54 107 MAP02 EXIT 97/97 40/41 4/4 9:27+24 16:21 150 MAP03 EXIT 124/124 28/28 7/7 17:41+02 34:02 198 MAP04 EXIT 117/117 42/42 4/4 16:45+01 50:47 185 MAP05 EXIT 199/199 73/73 3/3 29:13+21 80:00 374 MAP05 QUIT 199/199 73/73 3/3 29:13+21 80:00 374 Unfortunately, I left this too late. It was going well. Edited March 31, 2024 by RjY 3 Quote Share this post Link to post
Pegleg Posted April 1, 2024 As I said in my Category 1 post, I was considering giving ICAR2015 another shot. Well, here it is, my Category 3 submission. Dead on: Map 02 Kills: 20/97 Time of death: 8:57 Time entered Map 02: 7:09 dwi_pegleg_icar2015_cat3.zip Revenants. While not specifically done in by a revenant, being knocked down to 16% health by one before the end of Map 01 didn't help my prospects. But my unhappiness with revenants as a player is well-documented. Other than that, I still enjoyed the mapset. The setup for the second map is interesting, and while I would have liked for more health, I can appreciate that my particular condition of arriving at low health and being swiftly knocked down to single digits by hitscanners was not what the mapper was worried about preparing for. (So much for "it's always more difficult to pistol start a map than to play continuous"). 3 Quote Share this post Link to post
Pseudonaut Posted April 1, 2024 Category 1, dead on map04. Entered the map at 27:47. ic15-pseudonaut.zip 2 Quote Share this post Link to post
head_cannon Posted April 1, 2024 IronmanICAR2015hc.zip Category 1 Dead on MAP01 with 31 kills. Spoiler I really did not expect that trap waiting for you when you think you've finally escaped the pinky pit. That's a great gag. Huh, a patch WAD for a patch WAD. You don't see that everyday. Neat that it uses the menu & status bar graphics along with using the Icarus midis. I went back with saves to at least see what's past the earlygame; made it as far as MAP05 before getting fatigued. Eternal has a knack for cool sector machinery, and is damn good at hiding things well enough to require thorough investigation. That measured pace makes for something that seems easy to get discouraged & burnt out on in a marathon setting, but it certainly has its moments. I'll probably tackle things in a disconnected, piecemeal fashion if I take a closer look at this campaign and Eternal's similar 11-level tribute to TNT.wad. The "cover song" aspect of using the inspiration's aesthetics & soundtrack is something I always find intriguing when done well. 2 Quote Share this post Link to post
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