Jump to content

Need some help with portals


Recommended Posts

I'm trying to create a map in which the player keeps going around forever, unless they turn around and go back through a door that they just opened, which will take them somewhere else. The only issue is with the door. When the door closes, it's invisible, and it can't be activated. It's hard to explain through text, so I've uploaded the map.      

Any help would be much appreciated.

Share this post


Link to post
Posted (edited)

I think I found a solution. But first want to mention that in the map you uploaded, the door linedefs were pointing to Script 0 instead of 2 & 3, so I fixed that.

 

To correct the issue with the door blocking you, I widened the sectors between the line portals and door to 64 units (see image below). For line portals, there must be enough space on the other side of the linedef for an object to pass through the portal. Players are 32 units wide, but I did 64 just to be safe (the original width was 16, which is why the player couldn't fit). Now you can pass through the portal after the door is closed. But I'm not sure what's supposed to happen after that. I'll leave that up to you.

 

I attached the updated wad file to this post (limbo_edited.zip).

 

Also note that you will still hear the door close even though you can't see it because it physically exists close to the line portal.


image.png.12218775bdea87a2d037e85e0fd5d639.png 

 

Andarch

The DANDY Company

Edited by The DANDY Company

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...