URROVA Posted March 3 (edited) CURRENT VERSION: RC v1.4 Invaded by human space marines, allied with the empire of the Union Aerospace Corporation. You're an imp. Those of the UAC captured you, and tons of other demons, to make demon-control experiments. Now you have to escape from the UAC and return to your home, Hell! IMPSCAPE is a 7 maps modification for Doom II, for GZDoom. Fight against the UAC forces throught bases, prisons, factories and computers, and burn them with your fireballs! READ THE MANUAL BEFORE PLAYING. It has important information. Play as an Imp, a brown bastard from hell, who heaves fireballs down the UAC marines throat (and takes several bullets to die). 7 long maps full of marines and UAC forces! 2 difficult bossfights! 2 types of imp transformations (dark imp and rocket imp). You can grab barrels and throw them to enemies! You can free ally monsters to fight against the UAC forces! Available on English and Spanish. To play the mod: This mod is for GZDoom, using the DOOM2.WAD IWAD. GZDoom settings: Dont use software renderer, use hardware renderer instead (OpenGL/Vulkan). Jumping and crouching are blocked, but freelook is recommended (and sometimes required) Spoiler The soundtrack from IMPSCAPE is available at soundcloud: https://on.soundcloud.com/Bh4mL Music & mapping: @URROVA Thanks to @wallabra for testing. Complete credits on the credits folder inside the pk7. Download the mod from: itch.io page: https://urrova.itch.io/impscape /idgames: coming soon My other mods: https://urrova.github.io/mods.html IMPSCAPE github repository: https://github.com/Urrova/IMPSCAPE Thanks for playing! Enjoy! Edited March 28 by URROVA 21 Quote Share this post Link to post
URROVA Posted March 5 (edited) 1 hour ago, LadyMistDragon said: Aaaaaaaa thank you very much for playing!!! Spoiler When i've put the "use" sign above the barrel, i meant that you can grab the barrel by pressing the use key on it. Edited March 5 by URROVA 2 Quote Share this post Link to post
URROVA Posted March 5 (edited) Update RC v1.1: Improved map navigation on MAP03 and MAP05. Added another ally monsters cage on MAP06. Disabled the debug skip of the monster battle before the final boss battle. Edited March 8 by URROVA 0 Quote Share this post Link to post
URROVA Posted March 8 (edited) Update RC v1.2: Fixed the chainsaw marine sprites, the marine showed the default PLAY sprites insted of the custom ones Fixed the error messages on startup on maps MAP02, MAP03, MAP04 and MAP05 Edited March 8 by URROVA 1 Quote Share this post Link to post
Pure Hellspawn Posted March 8 This reminds me of a similar attempt 20 years ago that was so bad it won the Worst Wad Cacoward called Doom: Rampage Edition. https://www.doomworld.com/11years/others.php I only have seen the videos so far, but this seems to be an actually good version of the concept. The concept of freeing monsters to help you was a good one and matches the plot. I can imagine the boss being a tank, or a UAC experiment with a demon. Will be interesting to see the new attacks the imp has. I could see this potentially winning a Machaward. 3 Quote Share this post Link to post
URROVA Posted March 11 (edited) Update RC v1.3: Added a menu to change language without have to start the game again or change the CVAR in the console. Also for enabling/disabling fullscreen shaders. Improved navigation at MAP03 ending part Added the computer shader to the computer part on MAP06 Edited March 11 by URROVA 0 Quote Share this post Link to post
URROVA Posted March 28 Update RC v1.4: Added a new statusbar HUD that actually makes sense with the mod. Also edited the fullscreen hud to add the powerup timer. The alt-hud keeps having the old ACS based timer. 2 Quote Share this post Link to post
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