The wall that lowers is tagged 30, at a speed of 8, and the script is set to activate within the boss monsters properties.
The issue I'm having is getting this same script to work but for the higher difficulty that requires the death of TWO boss monsters.
Killing only one activates the exit wall to lower, because of how this is set up. Any advice on how to set it up so that it requires all monsters with a certain tag (in this case 31) in order for the script to activate?
I set both monsters as tag 31, both with this script in their properties. But this does not work.
Can anyone help advise? I need a method that works differently so that the easier difficulties that require only ONE boss monster to die are not affected. So maybe something that is tied to the monsters tag? Any help is appreciated.
Question
Cacodoomonic
I'm pretty sure this is a simple oversight on my part. I have a boss fight that is supposed to work like this:
NORMAL DIFFICULTY
Boss is killed, it lowers a wall revealing the exit.
HARD DIFFICULTY
Two Boss Monsters are killed, it lowers a wall revealing the exit.
Easily achieved on NORMAL difficulty.
This is the script I used.
#include "zcommon.acs" Script 1 (void) { Floor_LowerToLowest (30, 8); }
The wall that lowers is tagged 30, at a speed of 8, and the script is set to activate within the boss monsters properties.
The issue I'm having is getting this same script to work but for the higher difficulty that requires the death of TWO boss monsters.
Killing only one activates the exit wall to lower, because of how this is set up. Any advice on how to set it up so that it requires all monsters with a certain tag (in this case 31) in order for the script to activate?
I set both monsters as tag 31, both with this script in their properties. But this does not work.
Can anyone help advise? I need a method that works differently so that the easier difficulties that require only ONE boss monster to die are not affected. So maybe something that is tied to the monsters tag? Any help is appreciated.
Share this post
Link to post
3 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.