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Dis 2.0 (Limit Removing)


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To be fair, the Spider Mastermind was not so disappointing, in my opinion. She looks very cool, and it was very impressive for me, especially at the first time. But her combat characteristics leave much to be desired, it's true. So I will be glad to see the new level and the new version of Mastermind.

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1 hour ago, Michael63 said:

To be fair, the Spider Mastermind was not so disappointing, in my opinion. She looks very cool, and it was very impressive for me, especially at the first time. But her combat characteristics leave much to be desired, it's true. So I will be glad to see the new level and the new version of Mastermind.

 

I didn't mention anything regarding her design. Disappointment stems from her combat mechanics, not her appearance. 

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Just tested it in HMP. The level is as simple as it gets, just fire at Mama Spider until she dies without being caught - what's not an easy proposition, especially when you are pistol-starting. Grabbing the so precious rockets under her almost continuous fire is the biggest challenge, and delivering those rockets without getting a harsh punishment is the next good challenge.

 

I died a lot trying the level at first, to the point I cheated just to see whether I was missing some critical step. Then I got the picture and replayed without cheats, just saving A LOT haha. It takes a great skill to beat this one on a single run with no reloads. The barons are there just for the looks, they have zero importance in the combat.

 

I imagine that playing this level within the full episode should be quite easier, since you'll most likely have a heftier weaponry and ammo at hand.

 

Nice level!

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19 minutes ago, ARMCoder said:

The barons are there just for the looks, they have zero importance in the combat.

 

Barons actually do have an importance, haha. Although that importance only shines through when you're playing with the auto-aim on. It's just a cruel, cruel way of misguiding the player's rockets towards them instead of the mastermind :P 

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18 minutes ago, Amaruψ said:

 

Barons actually do have an importance, haha. Although that importance only shines through when you're playing with the auto-aim on. It's just a cruel, cruel way of misguiding the player's rockets towards them instead of the mastermind :P 

 

I played in GZDoom with auto-aim on. From the cover/vantage point I was shooting, somehow the barons didn't deflect my rounds, maybe without knowing better I found a sweet spot for shooting. I actually re-tested the aim from a slightly different point and indeed the barons vacuumed the shots towards them.

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3 hours ago, ARMCoder said:

 

I played in GZDoom with auto-aim on. From the cover/vantage point I was shooting, somehow the barons didn't deflect my rounds, maybe without knowing better I found a sweet spot for shooting. I actually re-tested the aim from a slightly different point and indeed the barons vacuumed the shots towards them.

 

I'm pretty sure that GZDoom uses a much more improved version of auto-aim that isn't as horrendous as the original's. That might the be culprit, haha.

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6 hours ago, NaliSeed said:

I imagine killing her with a single BFG shot up close is out of the question now?

 

She now can roughly tank the same amount of abuse with the BFG as the Cyberdemon, and given her lower reaction time, she has plenty of room to perforate you as you're charging up shots. But in the end, it depends entirely on her step count and how often she manages to enter her attack state.

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Oh yeah, I have completed it in UV. What can I say: it's an interesting interpretation of E3M8 and not the classical boss battle, because the challenge was not only the Mastermind, but also the geometry of the map. The Mastermind moves only in the central platform, but the player is also constrained in his movements, being forced to run around the perimeter and try not to hit the corner of the wall with a rocket. It looks interesting in 2020-s, but in the middle of 1990-s the classic arena were more suitable, I think. Perhaps, a good variant for classic E3M8 would be classic arena with improved characteristics of the Mastermind.

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This is a really cool design and I like those custom textures you used in that Map 29 placement showing up here. It didn't seem too difficult to kill the Mastermind by her very nature though, despite the occasional Baron eating of rockets.

 

 

 

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Interesting idea, and a nice reimagining. I always turn auto-aim off and free-look on, because I consider being stuck with Doom's default auto-aim to be a form of fake difficulty.

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7 hours ago, Stabbey said:

Interesting idea, and a nice reimagining. I always turn auto-aim off and free-look on, because I consider being stuck with Doom's default auto-aim to be a form of fake difficulty.

 

I'd agree on this. Doom's auto-aim is... interesting, so to say. Never once I thought I'd see a game feature that has a mind of its own.

Edited by Amaruψ

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