Esoi Posted March 4, 2024 (edited) I had decided to develop my next wad using the MBF21 format mainly because I like the software rendering and GZDoom is flooded with mods right now. However some thing I lamented was that there was no support for lightning in boom and MBF21 didn't add it either, so I brainstormed a way to accomplish it, here is the result and I want to share it with you. Made with three custom objects (Made with Decohack), Voodoo dolls, conveyer belts and a custom sky texture. The switch is gun activated for now as one of the components needs to "wake up" Edit: New object added, the "Closet_alerter". It's job is to alert monster closets when it sees the player, used here to alert other objects for use with thunder, can be used for other hackery as well. Source Port: Anything with MBF21 support such as Woof or DSDA-Doom Iwad required: Doom 2 Map Format: MBF21 Download Thunder_MBF21.zip The things in Decohack Spoiler Thing 248 "Closet Alerter" { //$Category "Special Effects" EdNum 1010 Height 56 Radius 20 Speed 0 Mass 1000000 States { Spawn: TNT1 A 1 A_Look Loop See: TNT1 A 10 A_NoiseAlert Stop } } Thing 249 "Thunder Generator" { //$Category "Special Effects" EdNum 1008 Health 20 Height 32 Radius 16 Speed 0 Mass 1000000 +SHOOTABLE States { Spawn: TNT1 A 10 Loop Death: TNT1 A 105 A_PlaySound("FRE199",1) TNT1 A -1 Stop Raise: TNT1 A 10 Goto Spawn } } Thing 250 "Thunder Reviver" { //$Category "Special Effects" EdNum 1009 Height 32 Radius 16 Mass 1000000 Speed 4 States { Spawn: TNT1 A 10 A_Look Loop See: TNT1 A 2 A_HealChase("Heal") Loop Heal: TNT1 A 35 Goto See } } If anything needs explaining please ask. Edited March 6, 2024 by Esoi 2 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.