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Thunder Storms in MBF21


Esoi

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I had decided to develop my next wad using the MBF21 format mainly because I like the software rendering and GZDoom is flooded with mods right now.

However some thing I lamented was that there was no support for lightning in boom and MBF21 didn't add it either, so I brainstormed a way to accomplish it, here is the result and I want to share it with you.

Made with three custom objects (Made with Decohack), Voodoo dolls, conveyer belts and a custom sky texture.

 

The switch is gun activated for now as one of the components needs to "wake up"

Edit: New object added, the "Closet_alerter". It's job is to alert monster closets when it sees the player, used here to alert other objects for use with thunder, can be used for other hackery as well.

 

Source Port: Anything with MBF21 support such as Woof or DSDA-Doom

Iwad required: Doom 2

Map Format: MBF21

 

Download

 

Thunder_MBF21.zip

 

The things in Decohack

Spoiler

Thing 248 "Closet Alerter"

{

//$Category "Special Effects"

EdNum 1010

Height 56

Radius 20

Speed 0

Mass 1000000

 

States

{

Spawn:

TNT1 A 1 A_Look

Loop

See:

TNT1 A 10 A_NoiseAlert

Stop

}

}

 

Thing 249 "Thunder Generator"

{

//$Category "Special Effects"

EdNum 1008

Health 20

Height 32

Radius 16

Speed 0

Mass 1000000

 

+SHOOTABLE

 

States

{

Spawn:

TNT1 A 10

Loop

Death:

TNT1 A 105 A_PlaySound("FRE199",1)

TNT1 A -1

Stop

Raise:

TNT1 A 10

Goto Spawn

}

}

 

Thing 250 "Thunder Reviver"

{

//$Category "Special Effects"

EdNum 1009

Height 32

Radius 16

Mass 1000000

Speed 4

 

States

{

Spawn:

TNT1 A 10 A_Look

Loop

See:

TNT1 A 2 A_HealChase("Heal")

Loop

Heal:

TNT1 A 35

Goto See

}

}

 

If anything needs explaining please ask.

Edited by Esoi

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