Breezy Posted March 5 So I want to make a gate made of mid-textures that you can't go through, however when you lower them, you can go through them. I've tried using self-referencing sectors and invisible platforms that were seen in TNT Evilution's MAP09: Stronghold, however I'm stuck. Does anyone know how to accomplish what I'm trying to do? 0 Quote Share this post Link to post
rouge_means_red Posted March 6 This is how I've done this before: Sector A contains the MID texture (not impassable) as a line in the middle of it The thin sector on its left (B) is a raised floor that serves as a wall. It has no side textures and will be invisible in game Both of the sectors have a corresponding dummy sector, connected to a sector with a very low floor (-200 in this example) A line action lowers both floors to the lowest adjacent floor 2 Quote Share this post Link to post
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