This is not the problem, the problem is the ending cast rollcall. The monster appears at the wrong scale, making them look too "thin" due to this. They scale on the cast screen at default sprite scale, not the scale I set in DECORATE. How can I fix this? The X and Y scale doesn't seem to be an option for the cast rollcall.
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Cacodoomonic
Monsters in my mod have custom scaling in the DECORATE code. For example:
Actor NewZombieman : ZombieMan Replaces ZombieMan { Xscale 0.8 Yscale 1.0 }
This is not the problem, the problem is the ending cast rollcall. The monster appears at the wrong scale, making them look too "thin" due to this. They scale on the cast screen at default sprite scale, not the scale I set in DECORATE. How can I fix this? The X and Y scale doesn't seem to be an option for the cast rollcall.
This is my cast example:
//CAST ROLLCALL Intermission Doom2Cast { Cast { CastClass = "NewZombieman" CastName = "$CC_ZOMBIE" AttackSound = "Missile", 1, "grunt/attack" }
How can I make this scale at the same X and Y scaling I set in the monsters DECORATE code?
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