ChAoS PsYcHe Posted March 7 (edited) I cut my map-making teeth using this editor back in the day. I was green as hell, to everything. Including computers. It took me a week to figure out how to load the mouse driver so that I could even use the program. Ahhhhh, fun times... I recently mirrored the idGames archive and came across it again. It's this map editor - DMapEdit (sorry for the large pics) Edited March 7 by ChAoS PsYcHe edit 5 Quote Share this post Link to post
zokum Posted March 8 I have vague memories about it existing. Back then I used DEU/ADE2 and later DETH. I did try out Deep and DCK and possibly a few others, but not this one. It looks very good. DETH had everything I needed and ran very stable, so I used it for most of my mapping needs until Doombuilder (2) was stable enough. I wonder what it means by complex splits. Simple splits are probably the just splitting segs, so I assume it must be some sort of variation. 0 Quote Share this post Link to post
Doom-X-Machina Posted March 9 Never seen this before. My first introduction to map editing was WadAuthor. 0 Quote Share this post Link to post
Walter confetti Posted March 15 Never saw It, i like the 3D layout of It! 0 Quote Share this post Link to post
Redneckerz Posted March 15 On 3/9/2024 at 4:18 PM, Doom-X-Machina said: Never seen this before. My first introduction to map editing was WadAuthor. Interesting editor! And through WCF, is still actually useful for editing since it can support modern extensions through it. I have to check my notes but if i remember correctly it used a version of BSP as its nodesbuilder. 4 hours ago, Walter confetti said: Never saw It, i like the 3D layout of It! Luckily more and more of this stuff is becoming known on the Wiki but i agree that coverage of all these editors can and will be better! Jason Hoffoss, the author, used a custom nodesbuilder for DMAPEDIT and was the third earliest known author with a functioning nodesbuilder. (DEU5BETA by Raphael Quinet was the first and DoomCAD was the second). He released his node generating algorithm a mere 13 days after DEU5BETA. . This was the second earliest node generating algorithm historically known. His algorithm became the basis for the DMAPEDIT node builder. All in all DMAPEDIT and Jason Hoffoss serve a rather important role in Doom mapping history. One of which is perhaps undervalued over the course of time. 2 Quote Share this post Link to post
slowfade Posted March 22 Haven't seen it before. That wireframe 3D looks totally amazing, I want it in my DBX! 3 Quote Share this post Link to post
Kappes Buur Posted March 22 (edited) Looking at the screenshots make me think that it is a forerunner of Deepsea Edited March 22 by Kappes Buur 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.