Pezl Posted March 7 (edited) Hey y'all, after not being active for few reasons I decided to release new single map. Hope you all will enjoy. i tried to execute some ideas in my head ;) Let's keep it simple like that... Have fun everyone! Download: Escape to Deimos.zip - Compatible with Doom 2 (most likely works in any port) - Replaces MAP01 - Music "Riot Squadron" by James Paddock - Editors I used were GZDoom Builder, SLADE - Gameplay around 10-20 minutes - Custom Graphics > only menu changes - Freelook / Jump / Crouch? Up to you to decide but I prefer not to jump or crouch. - COOP / Difficulty Settings aren't set. Screenshots: Spoiler Edited March 7 by Pezl 17 Quote Share this post Link to post
Arrowhead Posted March 7 First screenshot looks nice w/ the contrasting dark blue sky. I'll try to play this later on today! 1 Quote Share this post Link to post
Zesiir Posted March 7 Good map! Nice use of marble textures. Good gameplay flow and enemy placement. Lots of colours, which gave strong Ultimate Doom vibes. I found the secret, though it feels a bit pointless that there was a Berserk inside it when there's another one in the open just nearby. 2 Quote Share this post Link to post
Pezl Posted March 7 @Zesiir Thank you for playing, I'm glad you like it ;) And about the secret.. I put it there before placing the non secret berserk so yes there probably should've been somenthing different but I think it's funny to leave it that way now since it is near the end anyway. Also I like to use lots of textures (can't help it :D). 1 Quote Share this post Link to post
Riclo500 Posted March 7 This was pretty good! I thought the system with the different paths in the lifts was neat 1 Quote Share this post Link to post
Zahid Posted March 8 very good design...start is tough but finish it with 500 cells which felt too much..... prboom cl2 first try demo uv skill used no saves 2.3 deaths popi9.zip 2 Quote Share this post Link to post
LadyMistDragon Posted March 8 Not sure what it is about breaks that make some people go more ambitious....but anyways, nice work! Always good to see at least one Arch-vile here.:) 2 Quote Share this post Link to post
S3M_XM Posted March 8 I didn't mind it, but I do agree with Zahid about the surplus of cells. It felt odd to have a revenant surrounded with barrels. 1 Quote Share this post Link to post
Pezl Posted March 8 @Riclo500 @LadyMistDragon @Delisk Thanks for the videos, good to see more perspectives and if I didn't miss anything I'm glad there are no bugs. 6 hours ago, Riclo500 said: This was pretty good! I thought the system with the different paths in the lifts was neat Good to hear, bit inspirated by the plutonia map where you go down with the platform though. 3 hours ago, Zahid said: very good design...start is tough but finish it with 500 cells which felt too much..... prboom cl2 first try demo uv skill used no saves 2.3 deaths popi9.zip Thank you for playing and the demo. I have to agree that it is quite too much of cells 3 hours ago, LadyMistDragon said: Not sure what it is about breaks that make some people go more ambitious....but anyways, nice work! Always good to see at least one Arch-vile here.:) Good to hear 2 hours ago, S3M_XM said: I didn't mind it, but I do agree with Zahid about the surplus of cells. It felt odd to have a revenant surrounded with barrels. Thanks for playing through, yeah I can do somenthing about it later. Also the revenant is there just to explode :D Sometimes he even kills himself 2 Quote Share this post Link to post
netcurse2000 Posted March 8 Great map! But I agree with Zesiir that the berserker secret is a bit pointless . 2 Quote Share this post Link to post
Pezl Posted March 9 @netcurse2000 thank you for playing and the video, glad you like it. Whenever I have time I will probably put somenthing different there. 0 Quote Share this post Link to post
Pezl Posted March 19 @Clippy thank you for the video, still alive I'm just busy lately. As you posted comment here I yet again realised I made a map and as I'm looking back there could have been some cuts and stuff packed innit. As you may guessed it secret really was in a wall somewhere I did not have much plans for this one let's say it is a freestyle map 1 Quote Share this post Link to post
Oxyde Posted April 3 Very late reply on this, FDA of this one! I had a difficult time in the outer area with the maze brick, figuring out where to go. It's a simple map, I recommend this! 1 Quote Share this post Link to post
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