Darch Posted March 9 (edited) Ahoy, mateys! Ten years have passed, beards and mustaches have grown, and here is Pirate Doom II! DOWNLOAD It is a 32-map MBF megawad of tiny to medium-sized maps, with some occasional big maps. It starts fairly easy even on UV difficulty, but the last maps can be challenging. This time, everything works basically just like standard Doom, with minor changes to some weapons and monsters. I did not reskin all monsters again, but I kept adding hats and parrots where I could. Some monsters look the same as in Pirate Doom 1. Designed to be played without jumping or crouching. Doing so will break the maps. Mouselook is optional. Balanced for continuous and pistol start. Any port that supports MBF (complevel 11, not MBF21) should work, but these are the ones tested so far: PrBoom 2.6 (software mode) Dsda Doom GZDoom 4.11 ZDoom 8.1 Woof 14.2 Nugget Doom 3.0 Multiplayer ports like Odamex and Zandronum don't fully support music changers, which are used in almost every map. There will be a version without music changers for these ports, after the final single-player version is finished. Screenshots: Credits: textures: Rayman series waterfall graphics and animation by Phyreburnz Totem textures by Chris Machado Legend of Spiro Mickey & Minnie Mistery Circus Toe Jam & Earl Pocky & Rocky Dragon Quest VIII Lavafall texture by Fuxball Fox Cyberdemon picture by Jabberwock sprites: Beer Mug Sprite by Blox Zombieman hat by Oboromusha Spooky Trees Sprites by Piratelord Goof Troop Donkey Kong Flying seagull by Hervé Barbaresi Monkey Island 1 and 2 Super Mayhem 17 Crash Bandicoot Dagerfall Outlaws gun sprites ripped by Dunkelschwamm Zelda: A Link to the Past World of Heroes 2 Street Fighter 2 Arachnotron's exhaust by Captain J CyberPirate belt by Jabberwock Player sprites from Gali's "A Fistful of Doom" Helmetless Marine skin by BlueFire88 Cannon sprites from Moorhuhn Piraten Blood from Xaser's NecroDoom Witch Doctor and Minions recolor by Plums All weapon sprites and animations have been revised, cleaned, and enhanced by Scuba Steve. Also: Original cutlass sprites Redesigned Grog Cannon sprites Weapon muzzle shot sprites Grog Cannon pickup sprite Gib sprite (POL5C0) Scuba Steve sprite Final Boss recolor Texture and text images cleanup Titlepic by Vectorpouch F1 pic by Jabberwock Colormap by Plums Music: All tracks were written for Pirate Doom II, except for those on maps 28, 29, and 30. Titlescreen - Darch Interscreen - Jmickle Textscreen - Jmickle MAPs 01, 02 and 03 - Darch MAP04 - Jmickle MAPs 05 to 27 - Darch MAP 28, 29 and 30 - Michael Z. Land MAPs 31 and 32: Darch *MAP 15: music composed by Darch, midi written by Jmickle. Sounds: Pirate sounds by David Ginsberg (aka Captain Morgan) Deathtrap Dungeon Monkey Island Worms Armageddon American Mcgee's Alice Rayman Witch Doctor and Minion sounds by Darch Sound clean up by Gothic Also: Flintlock accuracy coding by Obsidian Gatlin Gun Inaccuracy coding by [Vitz!] Witch Doctor fire coding by Holaareola Multiplayer ammo drop bug fixed by boltface Maps by Darch Lead tester: plums Beta testers: Ar_e_en, Deadwing, Ribbiks, Aeddes666, phoo, Jakub Majewski, boltface, Lanie, Scuba Steve, SilverMiner, Moustachio, Sifi270, CBM, netcurse2000, Garret, Megaman Coop mode testers: The FND Crew Editors used: Doombuilder X, Slade 3, Whacked, Paint.NET, Reaper, Soundforge *If you notice anything uncredited, please send me a pm on DoomWorld (darch) or email piratedoom2@gmail.com. Edited May 15 by Darch 187 Quote Share this post Link to post
CBM Posted March 9 that is incredible, I would love to beta test.. I am a huge pirate doom fan! 4 Quote Share this post Link to post
Insaneprophet Posted March 9 i would play this right now, but I cant promise any video... 0 Quote Share this post Link to post
Terminus Posted March 9 Oh wow, I never expected this one to drop! Screenshots look incredible! 4 Quote Share this post Link to post
DoomGappy Posted March 9 I could beta test and record some levels soon. 3 Quote Share this post Link to post
antares031 Posted March 9 Well, looks like we already have one cacoward winner this year. The screenshots look so adorable and beautiful. Kudos for making the sequel MBF-compatible. 10 Quote Share this post Link to post
esselfortium Posted March 9 Woah, this was unexpected! Looks incredible! 2 Quote Share this post Link to post
skillsaw Posted March 9 I love that sparkling moonlit water effect, the lights turning on as you walk down the street, the billowing sail, it all looks so cool. I can't wait to play. Just to make sure though -- this is MBF compatible rather than MBF21? 7 Quote Share this post Link to post
cannonball Posted March 9 Need rum, I repeat, we need more rum. I never expected that one of the cutest doom wads of all time would get a sequel. Congratulations! 5 Quote Share this post Link to post
ZeMystic Posted March 9 I am barking like a dog right now for this to be released. 2 Quote Share this post Link to post
Ripper Posted March 9 Aww, man! If I remember to check it out I'd be looking forward to playing it twice, perhaps with Guncaster Vindicated like the original TC... Speaking of GCV. If I may ask you @Dinosaur_Nerd, would you be interested in adding special interactions to Pirate Doom 2 later down the line? 0 Quote Share this post Link to post
Pechudin Posted March 9 Wow but ... why MBF when the previous one was ZDooM? Feels like a demake. Not to imply that it would be worse, the screens look great! 1 Quote Share this post Link to post
BohdanZPM Posted March 9 OMG, I love Pirate Doom and The Golden Souls! One of the best TCs for Doom ever. I'm so excited this got a sequel! We need part 3 some day :) 1 Quote Share this post Link to post
Darch Posted March 9 1 hour ago, skillsaw said: I love that sparkling moonlit water effect, the lights turning on as you walk down the street, the billowing sail, it all looks so cool. I can't wait to play. Just to make sure though -- this is MBF compatible rather than MBF21? Thanks, everybody! I'll send the beta soon :) Yes, it's the old MBF, not sure how it is called. 5 Quote Share this post Link to post
Coincident Posted March 9 I'm very glad you chose to upgrade to MBF instead of staying ZDoom-specific like the first Pirate Doom. Like this everyone can run their favorite TC in their favorite source-port! :) 3 Quote Share this post Link to post
VoanHead Posted March 9 yar matey, can’t wait to plunder this booty of a wad soon 1 Quote Share this post Link to post
CBM Posted March 9 (edited) I dont think I will record videos but I can write feedback on how the easiest difficulty plays Edited March 9 by CBM 1 Quote Share this post Link to post
Xulgonoth Posted March 9 2 hours ago, Darch said: However, I kindly ask that beta testers refrain from sharing or distributing this version of Pirate Doom II In all fairness, it would be highly thematically appropriate for someone to do that. 23 Quote Share this post Link to post
Ar_e_en Posted March 9 18 minutes ago, Xulgonoth said: In all fairness, it would be highly thematically appropriate for someone to do that. 14 Quote Share this post Link to post
roadworx Posted March 9 (edited) my god, those gifs look gorgeous! i can't wait to play this once it fully releases it could just be the setting that makes me think of it, but those night screenshots really remind me of monkey island. i love it :) Edited March 9 by roadworx 4 Quote Share this post Link to post
Broadsword Jim Posted March 9 My god.. My eyes almost fell out when I saw this.. it looks amazing and I can't wait to play it. 2 Quote Share this post Link to post
Broadsword Jim Posted March 9 2 hours ago, ZeMystic said: I am barking like a dog right now for this to be released. :D 0 Quote Share this post Link to post
Bobby :D Posted March 9 Oh my god I seriously can't fuckin wait! Pirate Doom was one of the first mods I really dug into when I was in High School, and really made me fall in love with community works, if this is even half as amazing as the first I will be happy. 1 Quote Share this post Link to post
Shepardus Posted March 9 Love the colors in those screenshots! Realistically I don't have time to give this a proper playtest, but I look forward to playing it when it's released! (And I need to play the original again, it's been years since I've given that a full playthrough.) 2 Quote Share this post Link to post
SleepyVelvet Posted March 10 (edited) 9 hours ago, Darch said: Any port that supports MBF should work 👀 :) Edit: I'll wait for the official release. But definitely am hyped. Edited March 10 by SleepyVelvet 2 Quote Share this post Link to post
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