this is genuinely pissing me off, the actor HandGrenades is COMPLETELY and TOTALLY NORMAL, why can't i pick it up or give it to me using console? summoning NAMGrenade works fine, but the HandGrenades as a weapon doesn't
actor HandGrenades : PlasmaRifle replaces SuperShotgun
{
Weapon.SelectionOrder 2900
Weapon.AmmoGive 5
Weapon.AmmoUse 1
Weapon.AmmoType "RocketAmmo"
Weapon.UpSound "grenade/deploy"
Weapon.SlotNumber 6
Obituary "%o couldn't take cover from %k's frag grenade."
Inventory.PickupMessage "A boxful of hand grenades! (Slot 6)"
Tag "Frag Grenade"
States
{
Spawn:
GRND B -1
Stop
Ready:
GRNG A 1 A_WeaponReady
Loop
Deselect:
GRNT LKJ 2
TNT1 A 2
TNT1 AAAAAAAAAAAAAAA 0 A_Lower
TNT1 A 1 A_Lower
Goto Deselect+3
Select:
GRNT JKL 2 A_WeaponReady(WRF_NOFIRE|WRF_DISABLESWITCH)
Goto Ready
Fire:
GRNT ABCDEFG 1
GRNT H 0 A_PlaySound("skeleton/swing")
GRNT H 1 A_FireProjectile("NAMGrenade", 0, true)
GRNT IJKLMNO 1
Goto Ready
}
}
ACTOR NAMGrenade
{
Radius 8
Height 8
Speed 15
Damage 20
Projectile
-NOGRAVITY
+RANDOMIZE
+DEHEXPLOSION
+GRENADETRAIL
BounceType "Doom"
Gravity 0.25
SeeSound "skeleton/swing"
DeathSound "grenade/boom"
BounceSound "grenade/bounce"
Obituary "%o was fragged by %k's frag grenade."
DamageType Grenade
Scale 0.25
States
{
Spawn:
GRND A 1 Bright
Loop
Death:
MISL B 8 Bright A_Explode
MISL C 6 Bright
MISL D 4 Bright
Stop
Grenade:
MISL A 1000 A_Die
Wait
Detonate:
MISL B 4 A_Scream
MISL C 6 A_Detonate
MISL D 10
Stop
Mushroom:
MISL B 8 A_Mushroom
Goto Death+1
}
}
Question
watermelon eater gaming
this is genuinely pissing me off, the actor HandGrenades is COMPLETELY and TOTALLY NORMAL, why can't i pick it up or give it to me using console? summoning NAMGrenade works fine, but the HandGrenades as a weapon doesn't
actor HandGrenades : PlasmaRifle replaces SuperShotgun
{
Weapon.SelectionOrder 2900
Weapon.AmmoGive 5
Weapon.AmmoUse 1
Weapon.AmmoType "RocketAmmo"
Weapon.UpSound "grenade/deploy"
Weapon.SlotNumber 6
Obituary "%o couldn't take cover from %k's frag grenade."
Inventory.PickupMessage "A boxful of hand grenades! (Slot 6)"
Tag "Frag Grenade"
States
{
Spawn:
GRND B -1
Stop
Ready:
GRNG A 1 A_WeaponReady
Loop
Deselect:
GRNT LKJ 2
TNT1 A 2
TNT1 AAAAAAAAAAAAAAA 0 A_Lower
TNT1 A 1 A_Lower
Goto Deselect+3
Select:
GRNT JKL 2 A_WeaponReady(WRF_NOFIRE|WRF_DISABLESWITCH)
Goto Ready
Fire:
GRNT ABCDEFG 1
GRNT H 0 A_PlaySound("skeleton/swing")
GRNT H 1 A_FireProjectile("NAMGrenade", 0, true)
GRNT IJKLMNO 1
Goto Ready
}
}
ACTOR NAMGrenade
{
Radius 8
Height 8
Speed 15
Damage 20
Projectile
-NOGRAVITY
+RANDOMIZE
+DEHEXPLOSION
+GRENADETRAIL
BounceType "Doom"
Gravity 0.25
SeeSound "skeleton/swing"
DeathSound "grenade/boom"
BounceSound "grenade/bounce"
Obituary "%o was fragged by %k's frag grenade."
DamageType Grenade
Scale 0.25
States
{
Spawn:
GRND A 1 Bright
Loop
Death:
MISL B 8 Bright A_Explode
MISL C 6 Bright
MISL D 4 Bright
Stop
Grenade:
MISL A 1000 A_Die
Wait
Detonate:
MISL B 4 A_Scream
MISL C 6 A_Detonate
MISL D 10
Stop
Mushroom:
MISL B 8 A_Mushroom
Goto Death+1
}
}
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