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MAP01 of my megawad! (DOOM 2)


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You gotta add some screenshots and say more about the wad, like the map name, map format, whether crouching/jumping/freelook is intended, the type of gameplay you're aiming for.

You should also try testing in at least one other port, like dsda-doom, or Crispy Doom, because GZ "fixes" some stuff behind the scenes, even if you use one of the "(strict)" compatibility modes, making it harder to tell when things in your map are borked.

One sentence that doesn't even mention the map format, and no screenshots is going to be an automatic no for a lot of people, because we don't get any idea of what the map(s) are like.


Edit:
Gave the map a go, it's very barebones but having to press on the radio or whatever it is to open the door was cool, doomcute chairs were neat, too.

HOM here:
eJUgcjf.png

Hellknights are facing the wrong way here, but it got a laugh out of me that's for sure.
ivn0Oij.png

Keep mapping! Looking forward to something more polished in the future.

Edited by knifeworld
played the map

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Pretty fun map!  Good job implementing different number of spawns per difficulty setting.  Would have loved to see the other doors open up in the main corridor. 

Edited by IamtheLaw
Typo

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alright map start room radio swith was good and hell knight fight was also good...otherwise its bit basic....

tried it on prboom works fine uv demo took 1 and half minute to max it on first blind try

popi9.zip

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