No_Zink Posted March 10, 2024 (edited) Hello everyone! Try1000 is a megawad I made in 2023/2024. It contains 32 small but very intense levels of different visual themes, such as Tech Base, Ruins, Beach and more! Each map is designed to be a certain challenge, whether that is due to a terribly high enemy count or other fun factors! See these screenshots: (Full size on imgur here) Spoiler Hordes of monsters in "Basin"! Tumble on pillars at "Power Grid"! Count the skeletons in "Bad To The Bones"! Step into the ring in "Stagefright"! Enjoy infinite invisibility with "Like A Ghost"! Get "Minced"! Mind your duplicates at "Clone Avenue"! Slow down the fight at "Bermuda Venice"! Feel the joy of an immortal Arch-Vile in "New Friend"! See absolutely nothing in "I Am The Darkness Now"! ------------------------------------------------------------------------------------------------------ >>> GAMEPLAY The levels do not follow the typical Doom format. Instead of simply having to find the exit these maps require you to defeat every single enemy before you can advance. Each map is very compact and usually doesn't have many different areas. (Almost) Every level follows the same principle: You spawn into an empty arena so you can get familiar with it. Your health and inventory are reset to default (except your pistol is gone as well). White areas marked with a "" or "" contain goodies such as health, guns and ammunition. Areas marked with a "" serve as spawning points for enemies. Beware: Areas around these pentagrams do damage! Find and push this large button: to start the fight. A counter on the top of the screen shows you how many monsters are left for you to destroy. You can change its position or disable it in the options menu. Once you beat all monsters the exit is revealed. Every map exits by touching the "" You don't have to go all out from the start - there are 5 difficulty levels to choose from. Super Easy - Blue Armor at the start of each level and reduced monster count. Easy - Green Armor at the start of each level and reduced monster count. Normal - Green Armor at the start of each level and standard monster count. Hard - Standard monster count with no bonus. Extra Hard - Max health is reduced to 70 and the standard monster count awaits you. ------------------------------------------------------------------------------------------------------ >>> DOWNLOAD Download it from my google drive. This includes Try1000.pk3 and a readme-file with appropriate credits. https://drive.google.com/file/d/19QT5HTHC5Qjxdofo4qdHYUxbEaeLVSRK/view?usp=sharing Thank you, and I hope you have fun! ------------------------------------------------------------------------------------------------------ >>>TECHNICAL INFO Load it with Doom2.wad. The WAD was made for GZDoom and tested with GZDoom Version 4-11-3. Every map is built in UDMF. Freelook and hardware rendering (3d floors, slopes etc.) are required. Custom weapons/monsters loaded in addition to Try1000 might work but I can't guarantee this. I only tested it with vanilla doom monsters and weapons. Though I did not replace/change vanilla Doom actors there are custom ones in this mod whose ID might collide with that of actors from another mod. Should you come across issues, visual or functional bugs, please let me know! Your help would be appreciated. You can contact me on this post, via DM or via E-Mail (aworldofzink@gmail.com). Thank you! Edited March 10, 2024 by No_Zink 15 Quote Share this post Link to post
LadyMistDragon Posted March 11, 2024 Kind of a mixed bag. Don't be mistaken, a megawad of arena fights and strong themes is actually a fair bit rarer than it might seem at first. Some of the gimmicks (Barrels 'O Rum) were...fine, but in some cases (the one Doomguy that needs rescuing) the hitscanners that killed them and me were not exactly visible in a timely manner (it was chaingunners, I think). And the curse map in beach land was....maybe there's more weapons somewhere else but this seemed overly tedious. Like the alien planet with the Baron masses, although I didn't check out that one enough. Hope to see more here however! And cute avvie! It's always a pleasure to see a Banjo fan:) 3 Quote Share this post Link to post
No_Zink Posted March 12, 2024 I did not expect someone to upload gameplay footage this quickly after release - I really appreciate that! Also thank you for the feedback! BK is a really charming game, discovered it a few years ago when I bought a used N64. 0 Quote Share this post Link to post
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