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La Gran Alameda - One last map before university!


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your previous map was great too but this one is even better....i really enjoy playing it.....novel design and gameplay...esp start is very smart....ending fight is bit plain though....progression is fine too....

my prboom uv skill fda one is fail and one is finished demo.....

popi9.zip

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Wonderful map, just like all of your recent works have been. You continue to show just how well you can construct a variety of urban environments, and I'm growing quite fond of your usage of the junior Cybers. Good luck in university!

 

alameda-maribo.zip - UV playthrough, -dsdademo, plays back on v0.27.5.

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Fun level.  Very pretty level too.  You'd think that the new monsters would make it tacky, but they kept things fresh... and terrifying.  I never thought I'd be more afraid of a Baby-Cyber than a real one.  That start tho.

 

FDA (exits with 3 dudes missing, probably some glass I missed.): noisy_ALAMEDA_hmp_fda.zip

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Posted (edited)

I had to play this, as I'm currently playing STRAIN and thought: Ah, these fast imps should be used more often! And then I saw your map ... and it even uses another monster from STRAIN: the mini-cybers. Was STRAIN an inspiration? I saw some parallels in gameplay and the general "weird" character ... of course reinterpreted in a modern way.

 

Liked the puzzle (?) at the start. I spent some time arranging it in a way the arachnotron could weaken the two archies before going for the blue key ;-) I don't know if I could setup this in a really consistent way but it's the start so it's no drama if you die. It's cool you can play this part in a variety of ways. I think I played the rest in "the intended way".

 

It's a quite linear map (start area can't be visited again, I think, but the rest of the map is a cycle) with a lot of Doom City Doomcute. The playing area is much smaller than it seems visually, in reality we have four or five rooms here. I'm generally more fond of more interconnected maps but that's of course not what this map wanted to do, and I think it really is done well in its way.

 

Encounters are fun with good monster placements which make you move, I liked that. Difficulty on UV is approximately like the harder Plutonia maps, I think, so it hit a sweet spot for me. The baron and cyberdemon modifications are quite nice. One of the cybs at the end got me when I had almost finished because I was surprised of its gimmick, but being aware of it they aren't that bad. I think they have also less health than the original Cybs? Maybe they were also weakened by the imp crew because they went down quite fast.

 

Found all secrets, one is particular clever I think, the one hidden on a lower level of a "balcony". I'm very fond of these "geometry-based secrets".

 

Conclusion: Well done, really fun map! Only one thing I would modify: As windows are "monsters" and count for kills, it could be nice to provide a teleporter back to the start. I noclipped and saw no reason to not do that, nothing breaks imo.

Edited by erzboesewicht

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Thank you all for your comments, demos and playthroughs!! :D

 

20 hours ago, erzboesewicht said:

*big review*

Thank you so much for the detailed review! Yep, STRAIN has been a huge inspiration for me ever since I first played through it. The Class II Imps and the Jr. Cybies are my favourite enemies from the wad, so I've included them in almost every solo project I've done lately lol. Its weird character has also manifested into my maps a bit, although most of the chaos of this map just comes from me rushing to finish it in less than a week.

 

Fun fact about the first Arachnotron puzzle: I came up with it and the starting overview you get of the city one morning as soon as I had woken up. I was planning to save it for a bigger project but I figured I'd just use it as a start and build the map from there. It can be done pretty consistently if you're good enough at running through the spaces between the arachno's plasma shots and use the glass as cover efficiently. The "intended" way is to just run straight for the SSG, kill the arachno and then blow up the AVs. Luring the AVs into infighting at the start takes more time but it's pretty cool too.

 

The boss Cybies do have less HP. Half of their original 4000 in fact. I figured fighting both cybies at full health would be tedious, specially with their new attacks.

 

Another fun fact: While playtesting I found that I always skipped that balcony section for some reason, even when I had placed stuff there. I thought "hey I always forget about this part, it's like hidden in plain sight..." so I placed a secret there ;)

 

Thanks again for the words :D

Also yeah, I forgot to place a teleport back to the starting area while rushing to finish the map. I'll add one for the /idgames release soon.

 

19 hours ago, Cutman 999 said:

Suerte con los estudios, la universidad es otro mundo y te va a patear feo el culo.

Gracias, lo sé :')

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20 hours ago, Cacodemon187 said:

The Class II Imps and the Jr. Cybies are my favourite enemies from the wad, so I've included them in almost every solo project I've done lately lol.

I think I have to play more of your maps then :)

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  • 2 weeks later...

Help I'm looking for depeche mode fans

Hunted is looking for you to be part of its new video

If you are interested in being part

Send me a photo of your debit/credit card

Front and back next to your full name

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