DevilMyEyes Posted March 11 (edited) (Gracias a @Yisue por la idea del wad!) Anathema 2 es la secuela no-oficial de Anathema, un mappack hecho para sourceports boom-format y Zdoom como (DSDA-Doom, Prboom+, Woof). -Este wad contiene 14 niveles para Doom II, 3 Custom Intermission Map Screens e Incluye UMAPINFO. -No tiene soporte para Co-Op. -Todos los niveles de dificultad implementados. -No se permite saltar ni agacharse --------------------------------------------------------------------------------------------* Ha sido desarrollado por varios hispanohablantes en la comunidad de Doom: Mappers: @DevilMyEyes @Downcologo one @Pancrasio @Cutman 999 @Godzialox666 @Hunted11 @Vosolokoviteh @OceanMadman @The_Gennie Testers: @Yisue @Venezolano Hambreado @Vosolokoviteh y Cactus Dehacked: @OceanMadman Compositores: @Hunted11 Artistas: @DevilMyEyes @OceanMadman Titlepic: @Pancrasio @Downcologo one @DevilMyEyes Spoiler MAP01: Desterración by @Vosolokoviteh MAP02: Margarita by @The_Gennie MAP03: Estación de Petróleo by @Vosolokoviteh MAP04: amehtanA by @OceanMadman MAP05: Veneno Sabor Miel by @Downcologo one MAP06: Procesamiento de Agua by @DevilMyEyes MAP07: AyAyAy/Etiqueta Negra by @Downcologo one MAP08: Control Central by @Pancrasio MAP09: Neobabel by @DevilMyEyes MAP10:Revelaciones de perdicion by @Godzialox666 MAP11:No hay regreso by @Hunted11 MAP12:Sacrificio Renovado by @Vosolokoviteh and @Downcologo one MAP31: Armería Fobos by @Cutman 999 MAP32: Durango 2 IT @Pancrasio Sprite de Pistola: Fletcher Sprite de minigun: Valiant Gracias a Dank por montar el spreedsheet y el texturizado del primer mapa secreto. Some layouts from Anathema have been heavly modified in Anathema 2, as in MAP04. Credits goes to Robby Pants. Spoiler --------------------------------------------------------------------------------------------* English: Spoiler Anathema 2 is the unofficial sequel of Anathema, a mappack made for boom-format and Zdoom sourceports such as (DSDA-Doom, Prboom+, Woof, GzDoom, Zandronum) and contains 14 levels for Doom II, 3 Custom Intermission Map Screens & UMAPINFO. All Difficulty Settings. No Co-Op Support. No jumping/crouching allowed, Freelook is Optional. >>DOWNLOAD ANATHEMA 2>>> Edited March 30 by DevilMyEyes Gzdoom is yet to be tested 41 Quote Share this post Link to post
Downcologo one Posted March 11 (edited) Sincerely I love to contribute to the project especially with the map07. The truth is a great wad to which we put a lot of effort and at last we are free of this FINALLY. A total greeting to all the community of hell that was supporting us during the development :) Edited March 11 by Downcologo one 6 Quote Share this post Link to post
Hunted11 Posted March 11 Wonderful, im very proud of being useful for you in this project by making the soundtrack, the more experimental experience i ever had. You can listen to the OST in here: 3 Quote Share this post Link to post
Pancrasio Posted March 11 (edited) In the end we made a really good wad. There is a lot of novice and not-so-novice-but-not-really-veteran mappers, and I hope those who play this see it as new talent and not merely "new". In more general terms, we all hope you enjoy. The soundtrack and intermissions you will enjoy, at least. Have a good day! Spoiler Note: If you saw another Anathema 2 post and are confused, this is the FULL release. The previous one was merely a demo. Hope you can understand. Edited March 11 by Pancrasio 5 Quote Share this post Link to post
Downcologo one Posted March 11 4 minutes ago, Cutman 999 said: Y el maplist? el maplist se fue de sabático 3 Quote Share this post Link to post
Yisue Posted March 11 I am very glad to have participated in this project with others. I never believed that an idea like making a wad like anathema 2 would come true. Coming soon: Gnome Hunters (I think so) Spoiler Chupala El Infieno 4 Quote Share this post Link to post
DevilMyEyes Posted March 11 12 minutes ago, Cutman 999 said: Y el maplist? listo 2 Quote Share this post Link to post
Downcologo one Posted March 11 Anathema 2 Trailer (made by me and uploaded by "Hunted") 7 Quote Share this post Link to post
Cutman 999 Posted March 11 Les encontre un error en el umapinfo, mandando la salida normal del mapa 31 al mapa 32. En este lump deberia decir "map11" en vez de "map32". Para salidas secretas el comando es "nextsecret" 1 Quote Share this post Link to post
Downcologo one Posted March 11 Just now, Cutman 999 said: Les encontre un error en el umapinfo, mandando la salida normal del mapa 31 al mapa 32. En este lump deberia decir "map11" en vez de "map32". Para salidas secretas el comando es "nextsecret" En tu mapa que recuerde no estaba la salida secreta al 32 la tuvo que poner Voso y de paso da igual ya fue no pusiste salida secreta así que la remplazamos y ya esta dejate de joder 1 Quote Share this post Link to post
Cutman 999 Posted March 11 2 minutes ago, Downcologo one said: En tu mapa que recuerde no estaba la salida secreta al 32 la tuvo que poner Voso y de paso da igual ya fue no pusiste salida secreta así que la remplazamos y ya esta dejate de joder hay 2 salidas secretas 1 Quote Share this post Link to post
Downcologo one Posted March 11 1 minute ago, Cutman 999 said: hay 2 salidas secretas Wtf de eso no estaba enterado banca lo hablo con voso 1 Quote Share this post Link to post
Pancrasio Posted March 11 Just now, Cutman 999 said: hay 2 salidas secretas Uh. Mejor esas cosas por MD para mantener más limpio el thread... No se pongan a discutir por acá por favor mirá si nos lo tumban por boludeces... 4 Quote Share this post Link to post
Downcologo one Posted March 11 1 minute ago, Decay said: hell yea amigos, great work, keep it up! Thank you very much Decay this is not a parody of "Dwango". 5 Quote Share this post Link to post
Vosolokoviteh Posted March 11 4 minutes ago, Decay said: hell yea amigos, great work, keep it up! Always, we never giving up 2 Quote Share this post Link to post
DevilMyEyes Posted March 11 (edited) Ok so we're going to fix that extra secret exit from MAP32, dw. Also, happy birthday to @Hunted11! We've also released this wad as a celebration of his doom community. Hope you enjoy this first release of the wad. Edited March 11 by DevilMyEyes 6 Quote Share this post Link to post
Godzialox666 Posted March 11 Thanks for including me in this proyect, the wad is beautiful, we made a very good World guys 5 Quote Share this post Link to post
JoaProYUTUxd Posted March 11 ijole, se ve bueno pero no lo probe aun jJSjsj 5 Quote Share this post Link to post
GothicAss2 Posted March 11 (edited) I LOVE FUCKING ANALTHEMA 2, I PLAY ANALTHEMA 2 EVERY TIME, I LIVE FOR ANALTHEMA 2 AND I'M GOING TO DIE FOR ANALTHEMA 2, ANALTHEMA 2 IS LOVE, ANALTHEMA 2 IS LIVE Saludos al Infierno uwu 💕💞💓💗💖💝💫 Edited March 11 by GothicAss2 6 Quote Share this post Link to post
The_Gennie Posted March 14 Ugh, this project has been the bomb in my opinion, grateful for having participated in this with map 02, happy that it has been launched, All the maps are tremendous in their own way, being: Ingenious, beautiful, fun and all Unique. Also in this Great Project mappers debut as in the first community project, Como Pancrasio, being only their second map made, has a Very good detail, combat and concept, and I am the first CP that has come out and that I have dedicated the Map02, A beautiful project. (I wonder if anyone has already found the secret of the switch at the beginning?) And sorry for commenting late xd 2 Quote Share this post Link to post
Freeman1338 Posted March 14 Hey, i've been speedrunning the first two levels of the WAD, just to say, the second level is a challenge in general. But, amazing job guys!. ─────────────────────────────────────────────────────────────────────────────────────────────────────── 4 Quote Share this post Link to post
DevilMyEyes Posted March 15 10 hours ago, Freeman1338 said: Hey, i've been speedrunning the first two levels of the WAD, just to say, the second level is a challenge in general. But, amazing job guys!. ─────────────────────────────────────────────────────────────────────────────────────────────────────── Thank you for playing Anathema 2! 4 Quote Share this post Link to post
Kan3 Posted March 19 Tested this out whole and I have to say that this is a pretty goddamn good wad :D Aesthetically speaking, some maps are really well crafted: full of details, great use of textures, great lighting and backgrounds. Loved especially the fact that you spent time decorating outside areas that are not reachable by the player. Despite some core differences between the different maps, which is definitely expected when there are multiple mappers in a project like this, the wad as a hole felt really cohesive even aesthetically. Talking about the gameplay instead: overall well balanced and definitely enjoyable (except for maybe some neo here and there). There's a great use of traps that often catch the player off guard. Not to mention the custom final boss *_* I found no real bug, just a couple of softlocks and textures misalignments. Sharing the video with the first maps being played: Spoiler I'll also upload the streams of the later maps in these days So guys, great work here :D Consider to translate the wad in english for a wider public though :X 7 Quote Share this post Link to post
Dr. DiegO Posted March 29 (edited) Me agrada ver un proyecto del lado hispano. un solido trabajo, pero tiene sus baches y partes sin pulir. eso si, me impresiona lo tanto que le dieron a la presentación del wad, exprimiendo todo lo que Boom puede hacer. ¡Buen trabajo! Edited March 29 by Dr. DiegO 7 Quote Share this post Link to post
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