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ANATHEMA 2 OFFICIAL RELEASE {BOOM-FORMAT}


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Posted (edited)

Sincerely I love to contribute to the project especially with the map07.

The truth is a great wad to which we put a lot of effort and at last we are free of this FINALLY.

A total greeting to all the community of hell that was supporting us during the development :)

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Edited by Downcologo one

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Wonderful, im very proud of being useful for you in this project by making the soundtrack, the more experimental experience i ever had.

 

You can listen to the OST in here: 

 

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Posted (edited)

In the end we made a really good wad. There is a lot of novice and not-so-novice-but-not-really-veteran mappers, and I hope those who play this see it as new talent and not merely "new". In more general terms, we all hope you enjoy. The soundtrack and intermissions you will enjoy, at least. Have a good day!

 

Spoiler

Note: If you saw another Anathema 2 post and are confused, this is the FULL release. The previous one was merely a demo. Hope you can understand.

 

Edited by Pancrasio

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I am very glad to have participated in this project with others. I never believed that an idea like making a wad like anathema 2 would come true.

 

Coming soon: Gnome Hunters (I think so)

Spoiler

Chupala El Infieno

 

FSJxkbEJxhPbfiJXdYUD.gif

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Les encontre un error en el umapinfo, mandando la salida normal del mapa 31 al mapa 32. En este lump deberia decir "map11" en vez de "map32". Para salidas secretas el comando es "nextsecret"

 

image.png.57779f88dda32a0ebbb609d0e7e3bc41.png

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Just now, Cutman 999 said:

Les encontre un error en el umapinfo, mandando la salida normal del mapa 31 al mapa 32. En este lump deberia decir "map11" en vez de "map32". Para salidas secretas el comando es "nextsecret"

 

image.png.57779f88dda32a0ebbb609d0e7e3bc41.png

En tu mapa que recuerde no estaba la salida secreta al 32  la tuvo que poner Voso

y de paso da igual ya fue no pusiste salida secreta así que la remplazamos y ya esta dejate de joder 

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2 minutes ago, Downcologo one said:

En tu mapa que recuerde no estaba la salida secreta al 32  la tuvo que poner Voso

y de paso da igual ya fue no pusiste salida secreta así que la remplazamos y ya esta dejate de joder 

hay 2 salidas secretas image.png.d748d9871e7cd6835f481d029358057d.png

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Just now, Cutman 999 said:

hay 2 salidas secretas image.png.d748d9871e7cd6835f481d029358057d.png

Uh. Mejor esas cosas por MD para mantener más limpio el thread... No se pongan a discutir por acá por favor mirá si nos lo tumban por boludeces...

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Posted (edited)

Ok so we're going to fix that extra secret exit from MAP32, dw.

Also, happy birthday to @Hunted11! We've also released this wad as a celebration of his doom community.

Hope you enjoy this first release of the wad.

Edited by DevilMyEyes

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Posted (edited)

I LOVE FUCKING ANALTHEMA 2, I PLAY ANALTHEMA 2 EVERY TIME, I LIVE FOR ANALTHEMA 2 AND I'M GOING TO DIE FOR ANALTHEMA 2, ANALTHEMA 2 IS LOVE, ANALTHEMA 2 IS LIVE

 

Saludos al Infierno uwu 💕💞💓💗💖💝💫

50ce54a0bddcb045fceb6275d47ae5d2.jpg

Edited by GothicAss2

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Ugh, this project has been the bomb in my opinion, grateful for having participated in this with map 02, happy that it has been launched, All the maps are tremendous in their own way, being: Ingenious, beautiful, fun and all Unique.  Also in this Great Project mappers debut as in the first community project, Como Pancrasio, being only their second map made, has a Very good detail, combat and concept, and I am the first CP that has come out and that I have dedicated the Map02, A beautiful project.  (I wonder if anyone has already found the secret of the switch at the beginning?) And sorry for commenting late xd

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Hey, i've been speedrunning the first two levels of the WAD, just to say, the second level is a challenge in general. But, amazing job guys!.
 

 

───────────────────────────────────────────────────────────────────────────────────────────────────────

 

 

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10 hours ago, Freeman1338 said:

Hey, i've been speedrunning the first two levels of the WAD, just to say, the second level is a challenge in general. But, amazing job guys!.
 

 

───────────────────────────────────────────────────────────────────────────────────────────────────────

 

 

Thank you for playing Anathema 2!

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Tested this out whole and I have to say that this is a pretty goddamn good wad :D

 

Aesthetically speaking, some maps are really well crafted: full of details, great use of textures, great lighting and backgrounds. Loved especially the fact that you spent time decorating outside areas that are not reachable by the player.

 

Despite some core differences between the different maps, which is definitely expected when there are multiple mappers in a project like this, the wad as a hole felt really cohesive even aesthetically.

 

Talking about the gameplay instead: overall well balanced and definitely enjoyable (except for maybe some neo here and there).

There's a great use of traps that often catch the player off guard.

Not to mention the custom final boss *_*

 

I found no real bug, just a couple of softlocks and textures misalignments.

 

Sharing the video with the first maps being played:

Spoiler

 

I'll also upload the streams of the later maps in these days

 

So guys, great work here :D

Consider to translate the wad in english for a wider public though :X

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  • 2 weeks later...
Posted (edited)

Me agrada ver un proyecto del lado hispano. un solido trabajo, pero tiene sus baches y partes sin pulir. eso si, me impresiona lo tanto que le dieron a la presentación del wad, exprimiendo todo lo que Boom puede hacer.

¡Buen trabajo!

Edited by Dr. DiegO

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