Sgt. Daniel mk. XII Posted March 11, 2024 (edited) Alright, Doomers! I made this new little weapon pack that is mostly inspired by Led's Generic Weapon mod and Simple Weapons by Joblez. Featuring: reloading, dropped casings(when firing) and mags(when reloading). Compatibilty: Should work on ZDoom 2.8.1 (untested) Zandrodum (mod designed primarly for this source-port so it's obvious that it'll work) GZDoom (same reason as Zand) LZDoom (same as above) DOWNLOAD BETA! - Beta version, with placeholder and unfinished stuff! DOWNLOAD V1.0! - Full release! DOWNLOAD V1.0B! - Hotfixed! Screenshots! Edited March 31, 2024 by Sgt. Daniel mk. XII New version (v1.0b) 8 Quote Share this post Link to post
Matt Eldrydge Posted March 12, 2024 Very solid little mod, been having some fun with it and Ultimate Doom 2. Good work! 1 Quote Share this post Link to post
Sgt. Daniel mk. XII Posted March 12, 2024 19 minutes ago, Matt Eldrydge said: Very solid little mod, been having some fun with it and Ultimate Doom 2. Good work! Oh, thanks for playing ;) 0 Quote Share this post Link to post
Sgt. Daniel mk. XII Posted March 12, 2024 MOD UPDATED! Changes: - Rifle reload is now reanimated by myself. - SSG sprites changed to fit the D64 style. - Improved hit puff effects. - SSG can now single-fire like in BD. - Fixed unsynchronized pump sound after fully reloading shotgun. 0 Quote Share this post Link to post
liPillON Posted March 12, 2024 neat little mod, I confirm it works on zDoom 2.8.1 however there are two things that bugs me: some weapons can't fire right after picking them up, requiring reload (the DoomGuy actor has no RifleMag/SGAmmo/PlasmaMag in its initial inventory) the sprites for the plasma gun and the BFG clash with the more realistic-ish style of other weapons 1 Quote Share this post Link to post
Sgt. Daniel mk. XII Posted March 12, 2024 2 hours ago, liPillON said: neat little mod, I confirm it works on zDoom 2.8.1 however there are two things that bugs me: some weapons can't fire right after picking them up, requiring reload (the DoomGuy actor has no RifleMag/SGAmmo/PlasmaMag in its initial inventory) the sprites for the plasma gun and the BFG clash with the more realistic-ish style of other weapons Noted, these will be in v1b 0 Quote Share this post Link to post
Inky_ Posted March 21, 2024 Fun little mod, Been playing with the doom 2 recreation project. the weapons have a real punch to them which i like, especially the rocket launcher. i also liked the doom 64 sprites used for the weapons the rifle is also useful for dealing with far away enemies since its so precise. i like this mod alot 1 Quote Share this post Link to post
Sgt. Daniel mk. XII Posted March 31, 2024 v1.0b is here! See changes.txt for small info 0 Quote Share this post Link to post
Sgt. Daniel mk. XII Posted March 31, 2024 v1.0c soon, with more fixes and additions 0 Quote Share this post Link to post
liPillON Posted April 6, 2024 finally had the chance to try the latest changes great job with the new sprites! I still have some requests/suggestions, if I may.. - the left hand on the pistol looks weird, it feels like the whole arm is covered by the glove - a "beefier" sprite for the assault rifle would better fit the other weapon sprites' style, imho - plasma rifle and bfg take a loot of screen space, I'd lower them a bit 1 Quote Share this post Link to post
Doman Posted April 10, 2024 Hi, Plasma rifle projectiles, BFG projectiles and rockets don't autoaim. It's a deal breaker to people who play without mouseaim. The guns feel really impactful though and I would 100% use this mod for playthroughs. 1 Quote Share this post Link to post
Sgt. Daniel mk. XII Posted April 10, 2024 For RL, pressing alt-fire will launch seeking missiles 56 minutes ago, Doman said: Hi, Plasma rifle projectiles, BFG projectiles and rockets don't autoaim. It's a deal breaker to people who play without mouseaim. The guns feel really impactful though and I would 100% use this mod for playthroughs. 0 Quote Share this post Link to post
Doman Posted April 10, 2024 Would you be able to make projectiles auto aim? 1 Quote Share this post Link to post
Sgt. Daniel mk. XII Posted April 11, 2024 9 hours ago, Doman said: Would you be able to make projectiles auto aim? Yes 0 Quote Share this post Link to post
Doman Posted April 23, 2024 On 4/11/2024 at 2:39 AM, Sgt. Daniel mk. XII said: Yes Can you please do it when you have time, your weapons mod is cool and I'd love to use it more for wad playthroughs. 1 Quote Share this post Link to post
St. Mildly Annoyed Posted April 25, 2024 (edited) The BFG is fantastic, and the rest of the mod itself is great as well. It's like a more vanilla balanced set of some of clusterfuck's beefier weapons, solid 8.5/10 to 9/10 weapon mod Edited April 25, 2024 by St. Mildly Annoyed 1 Quote Share this post Link to post
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