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doom-bigupper-daniels-simple-weapons.png.3eeb4321864498e9b321735a5a3a484d.png

Alright, Doomers! I made this new little weapon pack that is mostly inspired by Led's Generic Weapon mod and Simple Weapons by Joblez.
Featuring: reloading, dropped casings(when firing) and mags(when reloading).

 

Compatibilty:

Should work on ZDoom 2.8.1 (untested)

Zandrodum (mod designed primarly for this source-port so it's obvious that it'll work)

GZDoom (same reason as Zand)

LZDoom (same as above)

 

DOWNLOAD BETA! - Beta version, with placeholder and unfinished stuff!

DOWNLOAD V1.0! - Full release!

DOWNLOAD V1.0B! - Hotfixed!

 

Screenshots!

Screenshot_Doom_20240310_195252.png.866fdcdf807dd661cff002e4cea2dea4.pngScreenshot_Doom_20240310_195311.png.88f996dcfc4c1b91497d61f6c43cc6d5.png

Screenshot_Doom_20240312_153100.png.fd1b0c8d3ee89cc33204dcd503a7fb4e.png

Edited by Sgt. Daniel mk. XII
New version (v1.0b)

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MOD UPDATED!

 

Changes:

- Rifle reload is now reanimated by myself.

- SSG sprites changed to fit the D64 style.

- Improved hit puff effects.

- SSG can now single-fire like in BD.

- Fixed unsynchronized pump sound after fully reloading shotgun.

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neat little mod, I confirm it works on zDoom 2.8.1 

 

however there are two things that bugs me:

  • some weapons can't fire right after picking them up, requiring reload (the DoomGuy actor has no RifleMag/SGAmmo/PlasmaMag in its initial inventory)
  • the sprites for the plasma gun and the BFG clash with the more realistic-ish style of other weapons 

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2 hours ago, liPillON said:

neat little mod, I confirm it works on zDoom 2.8.1 

 

however there are two things that bugs me:

  • some weapons can't fire right after picking them up, requiring reload (the DoomGuy actor has no RifleMag/SGAmmo/PlasmaMag in its initial inventory)
  • the sprites for the plasma gun and the BFG clash with the more realistic-ish style of other weapons 

Noted, these will be in v1b

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  • 2 weeks later...

Fun little mod, Been playing with the doom 2 recreation project.

the weapons have a real punch to them which i like, especially the rocket launcher. i also liked the doom 64 sprites used for the weapons

the rifle is also useful for dealing with far away enemies since its so precise.

 

i like this mod alot

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  • 2 weeks later...

finally had the chance to try the latest changes

great job with the new sprites!

 

I still have some requests/suggestions, if I may..

- the left hand on the pistol looks weird, it feels like the whole arm is covered by the glove

- a "beefier" sprite for the assault rifle would better fit the other weapon sprites' style, imho

- plasma rifle and bfg take a loot of screen space, I'd lower them a bit 

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Hi,

 

Plasma rifle projectiles, BFG projectiles and rockets don't autoaim. It's a deal breaker to people who play without mouseaim. 

 

The guns feel really impactful though and I would 100% use this mod for playthroughs.

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For RL, pressing alt-fire will launch seeking missiles

56 minutes ago, Doman said:

Hi,

 

Plasma rifle projectiles, BFG projectiles and rockets don't autoaim. It's a deal breaker to people who play without mouseaim. 

 

The guns feel really impactful though and I would 100% use this mod for playthroughs.

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  • 2 weeks later...
On 4/11/2024 at 2:39 AM, Sgt. Daniel mk. XII said:

Yes

Can you please do it when you have time, your weapons mod is cool and I'd love to use it more for wad playthroughs.

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The BFG is fantastic, and the rest of the mod itself is great as well. It's like a more vanilla balanced set of some of clusterfuck's beefier weapons, solid 8.5/10 to 9/10 weapon mod

Edited by St. Mildly Annoyed

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