I have a strange issue with my custom rollcall at the end of the game. All my monsters work perfectly fine, for example, the IMP. But when I add an alternate variant of the Imp, using the exact same details, the second Imp flickers and doesnt work properly. For example, sprites flicker and the animation for the attack does not play the sounds correctly. Why? They are both exactly the same.
I cannot understand it. The changes in the two imps are only cosmetic. All the rest should be perfectly compatible but the Fire Imp just doesn't work properly. I don't get it.
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Cacodoomonic
I have a strange issue with my custom rollcall at the end of the game. All my monsters work perfectly fine, for example, the IMP. But when I add an alternate variant of the Imp, using the exact same details, the second Imp flickers and doesnt work properly. For example, sprites flicker and the animation for the attack does not play the sounds correctly. Why? They are both exactly the same.
These are my MAPINFO lumps.
NORMAL IMP (Works perfectly)
Cast { CastClass = "DoomImp", 182, true CastName = "$CC_IMP", 208 CastSetResolution = 256, 240 CastSetFont = "BIGFONT" CastTextDraw = "Cast Of Characters", 28, 20 AttackSound = "Missile", 2, "imp/attack" }
My new IMP (flickering sprites and sounds not working properly.)
Cast { CastClass = "NewDoomImp", 182, true CastName = "Fire Imp", 208 CastSetResolution = 256, 240 CastSetFont = "BIGFONT" CastTextDraw = "Cast Of Characters", 28, 20 AttackSound = "Missile", 2, "imp/attack" }
I cannot understand it. The changes in the two imps are only cosmetic. All the rest should be perfectly compatible but the Fire Imp just doesn't work properly. I don't get it.
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