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desert base - boom format micro wad


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Fun short map!  Great use of traps.  No jumping allowed I'm assuming.

 

I tested it with gzdoom and it ran fine.

 

This switch doesn't work btw.

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image.png.a0b675fb92fac9f76713c1612ebf71c8.png

 

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  • 1 month later...

I completed desert base.wad with GZDoom with Brutal Dooom v22 Beta Test 3 brutalv22test3.pk3 DOOM mod, basic DOOM2 level, 52/100. The Starting Area is the best of the level with the player surrounded by enemies, and the level is filled with enemy ambushes, but the bland visuals with questionable level designs will reduce the level rating.

 

Understanding how to proceed in desert base is the best part of the level, because the level is dynamic with a level that opens up when the player reaches a certain point in the level, but the ideas in the level do not connect very well which will leave the player in disbelief (random floor switches).

 

The visuals, and the presentation of the level were the worst parts of the level, because all of the walls were the same texture, and there are no noticeable details in the level, which leaves the level as being very plain in appearance. The graphics are comparable to a Wolfenstein 3D level with level height.

 

Recommendations (for people who are starting out), leave space between doors to prevent the player from activating the first door, add more texture variety to the level, only build switches relevant to completing the level, and place lifts in front of doors if the door is not accessible from floor level.
 

GRAPHICS: 50/100
GAMEPLAY: 65/100
PRESENTATION: 40/100

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