I understand in a technical sense that I cant multi thread an ACS script. I just don't have a better way to articulate the issue. In map 2 of my wad I have a script that flashes cop lights every few tics until an Item is picked up. then they will stop flashing. The issue I'm running into is that now each cop car flashes one at a time. so cop car 1 does its cycle, then cop car 2 does its cycle, then cop car 3 and so on instead of at or around the same time. I'm trying to think of a way to fix this but from I'm coming up short so I'm hoping one of y'all have a solution. Cheers people.
Edit: this is what I get for posting before giving it a day to think it over. I can just make the texture switching an animation lump then change it to a static texture when an item is picked up. I feel really dumb not thinking of that at the beginning but oh well it happens.
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Kesky
I understand in a technical sense that I cant multi thread an ACS script. I just don't have a better way to articulate the issue. In map 2 of my wad I have a script that flashes cop lights every few tics until an Item is picked up. then they will stop flashing. The issue I'm running into is that now each cop car flashes one at a time. so cop car 1 does its cycle, then cop car 2 does its cycle, then cop car 3 and so on instead of at or around the same time. I'm trying to think of a way to fix this but from I'm coming up short so I'm hoping one of y'all have a solution. Cheers people.
Edit: this is what I get for posting before giving it a day to think it over. I can just make the texture switching an animation lump then change it to a static texture when an item is picked up. I feel really dumb not thinking of that at the beginning but oh well it happens.
Thought of the solution.
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