Marscaleb Posted March 13, 2024 I recall reading about an often overlooked effect Doom did in its rendering. If a wall was facing directly north or south, it would make it slightly darker, and if it were facing directly east/west, it would make it slightly brighter. (Or maybe I have it backwards?) I think I read about it on the Doom wiki, but I don't recall what the effect was called, so I don't know how to find it. Can anyone elucidate me here? I'm trying to look up some specifics about how this worked. 0 Quote Share this post Link to post
Plerb Posted March 13, 2024 https://doomwiki.org/wiki/Fake_contrast 5 Quote Share this post Link to post
Edward850 Posted March 13, 2024 (edited) https://doomwiki.org/wiki/Fake_contrast And it's quite well known, in the sense that it's particular behavior has been known to be debated amongst mappers at times. Edit: darn you @Plerb! Edited March 13, 2024 by Edward850 2 Quote Share this post Link to post
Marscaleb Posted March 13, 2024 Thank you Plerb, this is just what I was looking for! And clearly no thanks should be given to Edward850, since he wasn't first to reply. Instead you get this!. 3 Quote Share this post Link to post
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